Sid Meier's Civilization VI

Sid Meier's Civilization VI

46 ratings
Better Walls (doesn't work *maybe*)
   
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Type: Mod
File Size
Posted
Updated
2.646 KB
25 May, 2021 @ 3:35pm
27 May, 2021 @ 4:37pm
2 Change Notes ( view )

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Better Walls (doesn't work *maybe*)

Description
Are you tired of staging a siege on a city that takes 500+ years, while there is not even a unit in the city?

I know I am.

Basically this mod adds new features and fixes old features with walls. They are listed below.

Hitpoints:
Ancient Walls = +25 instead of +100
Medieval Walls = +75 instead of +100
Renaissance Walls = +125 instead of +100

Maintenance:
Ancient Walls = 3
Medieval Walls = 5
Renaissance Walls = 7

Bonus City Strength:
Ancient Walls = 3 instead of 0
Medieval Walls = 5 instead of 3
Renaissance Walls = 7 instead of 3

(Tshike only provides 1 but has a 200 hitpoint defense)

Fort Bonus (Cities with walls now provide all units fortification bonuses to boost the garrison):
Ancient Walls = +2
Medieval Walls = +4
Renaissance Walls = +6

This makes walls far more interesting. Unfortunately, Civ 6 walls are horrible. All you need in to build a few ancient walls and you are safe for the full game. Now you need to have garrisoned units or those walls won't last very long.

Also natural disasters are very effective at taking down walls...

Sometimes there is a rare glitch where it says it is incompatible, it isn't.
29 Comments
Xpodo 13 Jun @ 6:56pm 
Doesn't work.
タKaKoii」 13 Sep, 2023 @ 1:25am 
Is this tweekable?

btw git gud, the only reason to get worse walls is so that AI can actual do something. taking walls with any sort of siege units makes it easy
Cyber Deus 27 Jan, 2023 @ 12:52am 
Great! Glad to see AI getting bankrupted in the early stages.
赤守護 14 Dec, 2022 @ 6:15am 
more like worser walls lol.
Better gameplay but worse walls actually XD
Chrissant 14 Oct, 2022 @ 4:28am 
I just wanted to say, as much as I appreciate the changes, I thought the maintenance costs were a bit too high. On one hand it adds realism and creates a dilemma which is excellent. On the other 3, 5, 7 .. for early to mid game that is a lot. Perhaps.. you might consider bringing things down a bit? Let's say.. 2, 3, 5?
Chrissant 14 Oct, 2022 @ 4:23am 
Bruh, this is just a submod, not a demand to change the game. To each his own.
ChessPro2007  [author] 6 Sep, 2022 @ 4:30pm 
@Water Boi, Okay, yeah I agree with that.
ßig Papi Gordo 5 Sep, 2022 @ 8:42pm 
although I do like some things this mod implements like wall maintenance as that reduces some cheese strats, I just was saying if your installing the mod because you can't overcome ancient walls in the medieval era your strategies of attack are bad, or army comp is bad
ßig Papi Gordo 5 Sep, 2022 @ 8:37pm 
imagine playing civ for realism tho, its a turn based game that encapsulates the rise and fall of different civilizations but not realism because if it was focused on realism the game would play completely difierently, I'm just saying I don't think walls are imba
ChessPro2007  [author] 5 Sep, 2022 @ 7:06am 
@Water Boi, Even a successful siege is unrealistic. Remember that every turn lasts from 20 - 1 years. A relatively quick siege (3 or 4 turns) is over 50 years in the medieval era.