Cities: Skylines

Cities: Skylines

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Zone Info
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131.072 KB
24 May, 2021 @ 4:41pm
17 Dec, 2022 @ 1:29pm
9 Change Notes ( view )

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Zone Info

Description
Display number of squares by zone type.



Detailed Description
A Zone Info button is added to the main screen. To show the Zones panel, click the Zone Info button. To hide the Zones panel, click the Zone Info button again or click the Close button. The Zone Info button and Zones panel can be moved and the positions will be remembered between games.

The Zones panel shows the squares built, empty, and total for each zone type. There is a subtotal for each zone type: Residential, Commercial, Industrial, and Office. Office subtotal is shown only if at least one of the corresponding DLCs is active.

The info may be viewed for the Entire City (default), for the part of the city with No District, or for a single district. Entire City is always available. No District is available only if there is at least one district.

The info may be viewed as counts (default) or as percents. All percents are relative to the Total counts row at the bottom. Individual percents may not add up to total percents due to rounding.

Industrial specialized zone types are always shown. Specialized zone types available only thru a DLC package (Residential Self-Sufficient, Residential Wall-to-Wall, Commercial Tourism, Commercial Leisure, Commercial Organic, Commercial Wall-to-Wall, Office IT Cluster, Office Wall-to-Wall, and Office Financial) are shown only if the DLC package is active.

Districts and zones are shown while the Zones panel is displayed and no info view is shown and no tool is selected except that zones are now shown while the District drawing tool is selected.

Zone types are grayed out where the necessary milestone is not yet reached.

Unzoned squares can be included or excluded by clicking on the Include button next to Unzoned. Excluding unzoned can be useful to view the percents for only the zoned squares.

Counting Squares
A zoned square is counted as Built or Empty in the square's zone type and district specialization (if any). The square's zone type is used regardless of the type of any building on the square.

An unzoned square is counted as follows:
  • If an unzoned square has no building on it, the square is counted as Empty in Unzoned.
  • If an unzoned square has a building that is a RICO zoned type (e.g. from Ploppable RICO or Industries DLC), the square is counted as Built in the building's zone type and specialization (if any).
  • If an unzoned square has any other building (e.g. service buildings, parks, and other structures/props that prevent zoning), the square is counted as Built in Unzoned. Note that some buildings/structures cause underlying squares to be removed instead of unzoned.

A building that is under construction, upgrading, abandoned, or collapsed is counted as Built.

Performance
While the Zones panel is hidden, no zone information is collected, so there is no performance impact.

Each time the Zones panel is displayed, zone information is collected immediately for all squares so that up-to-date information is shown. This might cause a brief momentary pause in the simulation.

While the Zones panel is displayed, zone information collection causes a slight reduction in the frame rate (FPS). See my Game Day Timer mod to view your frame rate. To minimize the performance impact, the data collection is spread out over 192 frames, which is every few seconds depending on your frame rate. For example, at 32 FPS the Zones panel is updated every 6 seconds and at 64 FPS the Zones panel is updated every 3 seconds.

Compatibility
This mod does not alter game save files in any way and can be safely disabled or unsubscribed at any time.

This mod does not alter the game mechanics in any way. This mod only displays information already in the game.

This mod has been tested only on Windows but should work on Mac and Linux.

This mod is compatible with Ploppable RICO Revisited.

Source Code
Available here[github.com].
Change notes here.

Acknowledgments
The development of this mod relied on the ModTools mod by BloodyPenguin to view the internal workings of Cities Skylines.
39 Comments
rcav8tr  [author] 26 Jun, 2023 @ 7:50am 
@macluk I don't see any errors related to Zone Info in the output log file, but the log file looks incomplete. If you are using Skyve, please provide the profile file so I can try to duplicate the problem with your set of mods.
macluk 24 Jun, 2023 @ 11:54pm 
No... it is this mod... it's working fine on its own but when i add all other mods, this one seems to conflict with something. But removing only this mod helps in avoiding game crashing on loading or when starting a new map :(
here is the link to the output file - https://www.dropbox.com/s/nhrovdfwyopvkok/zone%20info%20crash%20output_log.txt?dl=0
macluk 24 Jun, 2023 @ 11:32pm 
Forgive me, my bad. I had some mods left in local files and yours was singled out randomly i guess :)
rcav8tr  [author] 17 Dec, 2022 @ 1:37pm 
Released Version 1.8:
Update for Financial Districts DLC.
rcav8tr  [author] 4 Oct, 2022 @ 2:48pm 
Released Version 1.7:
Update for Plazas & Promenades.
@buda atum
buda atum 23 Sep, 2022 @ 2:08pm 
@rcav8tr, Your mods should be a DLC.
rcav8tr  [author] 23 Sep, 2022 @ 1:53pm 
@buda atum Thanks for your support. Whenever I play the game and get to a point where I say to myself "If I knew some piece of information then I could make a better decision", then I see if a mod already exists and if not, then I look into creating one. That is why most of my mods don't change game play, but simply provide more information.
buda atum 23 Sep, 2022 @ 12:36pm 
Not already :steamfacepalm:

rcav8tr, seriously. That you thought of making it, and that the data is there and Paradox hid it amazes me.

This is a can't play without mod for me as it lets me know if yellow demand is office or industry at least. It's cover your eyes playing without it.

I'll award you so you do please, take your time, and thank you very very much.

Damn! I use a lot of your mods.
rcav8tr  [author] 23 Sep, 2022 @ 9:25am 
I will be updating this mod to include the new Wall-to-Wall specializations available in the P&P DLC.
StayHungryStayFoolish 15 Sep, 2022 @ 1:18am 
This mod is loading fine and working OK with the new P&P DLC.

Please follow the Plazas & Promenades DLC Compatible modlist.