Hearts of Iron IV

Hearts of Iron IV

639 ratings
EU4 Style Monuments
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File Size
Posted
Updated
13.322 MB
24 May, 2021 @ 3:29am
7 Mar @ 6:08pm
21 Change Notes ( view )

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EU4 Style Monuments

In 1 collection by LimonenZitrone
EU4 Style Monuments, Add Ons & Compatibility Patches
8 items
Description
Information
This mod brings the, slightly changed, monuments mechanic from Europa Universalis IV to Hearts of Iron IV.

Features
Currently the mod adds 181 monuments in total.
A list of all monuments can be found here.

Monuments are special things in states that can give bonuses to the state as well as its owner. Some of them are locked to being one of a group of specific nations or fulfilling other requirements, some are available for all nations if they own and control the state.
Each monument has the four possible levels "Destroyed/Not Build", "Noteworthy", "Significant" and "Magnificent". Each level gives a stronger bonus than the one before, with the level "Destroyed/Not Build" (level 0) giving no bonuses. The owner of a state in which a monument is located can upgrade the monument to a higher level, if he controls the state and fulfills the monument's requirements. Upgrading a monument costs Political Power and takes some time, which cannot be boosted like in EU4.

A game rule allows to change this system slightly to not require ownership of the state and affect the owner, but the controller of the state. This game rule will result in faster monument "owner" changes, thus allowing to utilize monuments outside of the starting states faster. However it will potentially also result in more frequent downgrades of monuments.

Monuments can be viewed and interacted with in the state view as well as in a new window, which shows all existing monuments. This window can be opened with a button in the top right of the top bar, left to the date controls.
Since that position can be a bit problematic for lower resolutions, there is a console command that can be used in single player to move it elsewhere. The console command is move_monuments_list_button X Y (where X and Y are placeholders for the specific number for the X and Y coordinates, e.g. move_monuments_list_button -50 0 would move it 50 pixels to the left from its default position).

AI nations will also build and upgrade monuments, however to prevent them from investing their Political Power purely into them, they will only consider doing this if they have at least 300 Political Power available.
There is a game rule to change this thresthold, however it may impact AI negatively (e.g. by making it neglect other stuff like laws and advisors or monuments).
Another game rule exists to remove the Political Power cost fully for AI countries. Choosing that option will result in AI being able to upgrade monuments faster and more often without any drawbacks.

Compatibility
  • HOI4 Version: 1.14.*
  • should be compatible with any DLC
    • no DLCs are required to play the mod, though some monuments' levels might give DLC locked modifiers
      • 1 monument gives purely DLC locked modifiers, which will not be added to the map at all, if the La Resistance DLC is not active
      • 1 monument is only added to the map, if the La Resistance DLC is active or the game rule for Spain's Fragmentation Status is set to its 1444 borders)
  • should be compatible with most mods

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)
  • Russian localisation included (English language)
  • Polish localisation included (English language)
  • Portuguese localisation included (English language)

Credits
A few graphics were taken from Europa Universalis IV.
The images of the monuments were usually taken from old photos or images and then changed.
The descriptions of the monuments were mostly taken from wikipedia and adapted to fit into the game's time frame, if possible.
Thanks to iCodeMaster for making the shader file to allow desaturate monument icons when disabled.

Other
If you find any bugs or have any suggestions, please let me know in the comments.

Also, feel free to join us on our Discord[discord.gg].
Popular Discussions View All (5)
27
5 May @ 10:17pm
Potential Additional Monuments Proposal
Dr. House
21
30 Oct, 2023 @ 3:00pm
Mod compatibility requests
Wuzzle #FixTF2
3
20 Jul, 2021 @ 8:35am
Create Monuments?
Nickavoidknight
253 Comments
Black Jack 18 Jun @ 7:55pm 
Thanks for clearing that up. Wasn’t sure what the issue was.
LimonenZitrone  [author] 18 Jun @ 8:26am 
@Black Jack: It isn't. Sounds like you are playing with a map mod.
Black Jack 17 Jun @ 8:15pm 
Quick question. Why is Riga Castle in San Francisco?
LimonenZitrone  [author] 11 Jun @ 7:57am 
@[SN]Mike28282: You would need to change some triggers and loc, but generally it's possible.
[SN]Mike28282 11 Jun @ 4:26am 
Hi Limonen! I was wondering: is it possible to change what is used as monument cost? Wanted to see if i was able to use money from MD instead of PP.
Miki 28 May @ 6:31am 
@LimonenZitrone: It may be whatever submod interfering, thanks for the help tho
Blood Lightning 23 May @ 11:46pm 
essential MOD no doubt
things like this that give so much needed depth to the game is what makes it re playable
LimonenZitrone  [author] 17 May @ 12:14pm 
@ОБОСРАННАЯ_ТВАРЬ: I do not speak Russian. Russian localization in English is included so that when your game is in Russian you can still play and have the English texts, instead of broken code strings.
why is there no Russian language in fashion, although it is written that it exists?
LimonenZitrone  [author] 16 May @ 10:05am 
@Miki: Cores shouldn't really matter, ownership or controllership is what matters for the states. Basically what I tested was doing the civilwar quickly by completing the focuses and winning it. Afterwards I could normally use and upgrade the monuments, nothing got cancelled or anything.