Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Ryan's Fishing Industry Pack (currently retired)
   
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Buildings (by category): Factory
File Size
Posted
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6.860 MB
24 May, 2021 @ 6:29pm
18 Sep, 2022 @ 9:06am
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Ryan's Fishing Industry Pack (currently retired)

In 1 collection by ryantheskinny
Alternate US 1930-present
138 items
Description
My take on the fishing industry!
Try this brand new attempt at creating a fishing industry in Workers and resources, it currently includes:

1. Small Fish Processing Pier - used for turning the fish (livestock) into meat and a tiny amount of oil.
2. Large fish spot (Tuna) - slowly fills with fish (livestock) no power or workers needed. Costs 1 workday to build. Is effected by sunlight, less sun, less active fish.
3. Large fish spot (Stable version) (Tuna) - slowly fills with fish (livestock) no power or workers needed. Costs 1 workday to build. Is effected by sunlight, less sun, less active fish. this will be for ppl still on stable that want to keep building these.

*** To use ths you will need to subscribe to Wild Bunnies fishing ship pack to fully utilize this mod, but any small ship capable of carrying livestock will work. ***

*** Some small issues exist such as inconsistant fueling at the pier, I recommend using a harbor as the initial stop for you ships so they will be able to refuel until the issue can be resolved. ***

*** The fish spot now has a much larger footprint to prevent blocking the ship from entering by placing to close to shore. ***

you should also look for and try out the OG fishing mod by Nyxyx
153 Comments
OneBear 13 Sep @ 9:34am 
Or is there any other problem that I did miss?
OneBear 13 Sep @ 9:33am 
Ok, in all honesty, it doesn't make much sense roleplay wise, but using one of my garbage freighter mods, I can empty the garbage storage in seconds it seems. Then I just export that garbage together with the rest of my garbage. Maybe a new international law was passed for fishing nations to take care of ocean waste, I guess?? :D
It's still not functional for realistic mode, but normally you can just fix "maschinery" by paying some rubles, so I don't really care that much. I just explain it to myself with broken fishing nets or whatever :D
ryantheskinny  [author] 18 Mar @ 3:36pm 
Im still hoping the dev will help :D
aantono 17 Mar @ 2:28pm 
Sadly $WASTE_PRODUCTION_DISABLE doesn't seem to have any effect, and it still produces waste. Only removing cattle storage/production makes it waste-less, as soon as cattle storage is added, it automatically starts producing waste, regardless of the flag. (looks like a game engine bug!!!)
aantono 17 Mar @ 1:16pm 
SO... After doing plenty of experiments, it appears that if the fish spot type is changed from $TYPE_FACTORY to $TYPE_POWERPLANT, it works just fine, even though the production is still $PRODUCTION livestock 1.0
MXMS GoodCat 23 Jan @ 2:40am 
Thx
ryantheskinny  [author] 22 Jan @ 7:11pm 
atm this is not compatible with the maintenance update and cannot be made to be. Waiting on some coding changes from the dev.
MXMS GoodCat 22 Jan @ 1:12am 
Is it possible to remove machinery from fish spot?
bat5 21 Jan @ 8:47pm 
You can make an aerial construction point for Large fish spot? For construction by helicopter.
ryantheskinny  [author] 18 Nov, 2023 @ 7:20pm 
I juat want my sea cows to work again lol