Stellaris

Stellaris

204 ratings
Shadowgate 3.10
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340.453 MB
21 May, 2021 @ 1:56pm
16 Jan @ 8:56am
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Shadowgate 3.10

Description
Mirror Downloads (Current and Legacy Versions): Here[rentry.co]


Welcome! This is a galactic travel mod that introduces a luxurious way to traverse vast distances with your ships. Shadowgates are a new planet type that essentially open wormholes inside systems of your choice.

Each installation is treacherous, volatile, and slow-functioning. While not entirely necessary, restoring them will unlock various functionalities and improve upon existing ones.


  • The galaxy now contains anywhere from two to five dilapidated shadowgates, scaling with galaxy size.
  • Each eldritch gateway uses its own ether to summon portals around almost any discovered star, all through a user interface.
  • Installations differ from one another based on ether reserves, districts restored, compass configurations, and rift fortifications.
  • Shadowrifts are attackable, even without a declaration of war. Please choose your destinations wisely.
  • Rudimentary AI support means you're never the only one using the mod's features. Beware!
  • The Ashen Pilgrimage is a new faction that permits usage of their own installation, welcoming all but the most heinous of patrons.

I'm spoiling too much! There's more to discover as you play and explore.


This mod is incompatible with existing saves and achievements.

Compatibility Patches:
Shadowgate and Frameworld Compatibility
Shadowgate and Real Space: System Scale Compatibility

The compatibility patches above are updated with every new version of the game, but sometimes they stop working between versions. Please let me know if that happens.

Other compatibility patches, rebalancing, and any modifications are all welcome, so long as this mod is made a dependency.
Use this[ln5.sync.com] instead of editing the a, b, c, d, or e event files individually. It will require AutoHotkey[www.autohotkey.com].

Other Patches:
Simple Chinese Localization - Thank you, 卡尔文迪斯梅特!

Example Load Order:
  • <<Other Mods>>
  • <<Shadowgate>>
  • <<Other Mods>>
  • The Merger of Rules - A wonderful and comprehensive patch for inter-mod compatibility. Recommended when using multiple mods together. Thank you to its author, Inny!

Incompatibilities:
  • A patch is needed for mods that add custom playable country_types (ZoFE, etc).

Everything else is implicitly compatible. Please let me know of any conflicting mods, and I will look into making reasonable accomodations to the best of my ability.


  • Preemptive rift casting is encouraged, for shadowrifts are not quick to stabilize.
  • Cast your rifts carefully. As a general rule, anything hostile will attempt to violently destabilize your rifts.
  • Shadowgates and their rifts cannot withstand bombardment or assault for long. Guard them well!
  • Rift fortifications last indefinitely and never diminish, even after violent destabilizations. Conversely, ruinous potency doesn't decrease when exposed.
  • The Ashen Pilgrimage holds all summoners to account! Extra caution is advised when utilizing their temple.
  • You can repeatedly tap the Esc button on your keyboard to swiftly exit the mainframe menus.
  • Clicking on the country flag of an attackable rift (beside its fleet power) directly opens the corresponding shadowgate mainframe if you're its owner.


Performance:
  • There may or may not be some script taboo at work within this mod. : - )
  • This mod is somewhat slow natured. Despite this, there is a slight performance hit, which is something I am hoping to improve in the future.

Bugs:
  • While the mod's main features seem robust, issues may arise that I haven't encountered. Please kindly let me know if you happen upon any.
  • There are a few seemingly harmless entries that routinely appear in the error log.

Balance:
  • This mod is made with vanilla gameplay in mind.
  • Shadowgates and remnant systems are scattered across the galaxy at random, so finding one is never guaranteed.
  • The AI is directed to attack shadowrifts under proper conditions, but I've had mixed results in the past with this.
  • The Ashen Pilgrimage enables almost all empires to make use of a public shadowgate, so don't despair if you can't find one of your own.


Finally, thank you for reading. I hope you try the mod - I couldn't have imagined it turning out this way when I started, and I had a lot of fun making it.

This[ln4.sync.com] is a link to download the mod's music.

Special thanks to Velaroz for the abundance of valuable feedback!

Good luck, and enjoy.
176 Comments
Nardelus  [author] 17 Feb @ 6:48am 
Yeah, it would be a mess if you were to teleport a shadowgate to a remnant that has a frameworld . Here's a script you can paste into console to make your system look like a remnant: https://pastebin.com/BtX3gHJN : - )
toonslayerking 16 Feb @ 12:22pm 
i just though your black hole looked cool so i tryed to put it on the frameoworld that all
toonslayerking 16 Feb @ 12:20pm 
i thought that was it and with having both as on i dont think that is a good idea. the reason i say that districts right now are a pain because the scroll bar so far is now scalable on any ui mod i have found the best is base ui overhaul
Nardelus  [author] 14 Feb @ 4:30pm 
Oh, you mean the Staff of Umbral Sight? That relic is meant to reset the entire black hole system you pick (it says so in the system select button's tooltip). I'll add a better warning if any habitable planets are detected in those systems.

Unfortunately, I don't think I'd be able to support having a shadowgate in a frameworld system. Sorry for the confusion!
toonslayerking 14 Feb @ 2:06pm 
i use the relic and that on the black hole with the frame world on it while i was trying a one system play throught ive tryed it with only the mods needed to test the compatabilty patch and i think it has to do with replacing the norm black hole with the one from the relic
Nardelus  [author] 14 Feb @ 7:36am 
Sorry that's happening to you. Are you running other mods? Does the frameworld get destroyed after colonizing or gaining ownership of a shadowgate? Does your frameworld still get destroyed when reloading an earlier save file after deactivating the compatibility patch?

The frameworld patch only adds a colonization event specifically for shadowgates, and it makes two minor edits to conditions within a single file of Gigastructural Engineering. I verified that the file it replaces is identical except for what the compatibility patch does, and I don't see how the alterations it makes could cause such a large issue.
toonslayerking 13 Feb @ 1:49pm 
having issues with the framewold patch destroying the frame world
Nardelus  [author] 16 Jan @ 9:19am 
Thanks for putting that together! The mod's localisation has been removed, and a link is now in the description as well.
卡尔文迪斯梅特 13 Jan @ 6:55am 
Simple Chinese localisation is here.
https://steamproxy.net/sharedfiles/filedetails/?id=3138451689
The Simple Chinese localisation does not work because of conflicts in the code.So could you please remove the Simple Chinese localisation in the mod?
Nardelus  [author] 23 Dec, 2023 @ 12:49pm 
That's very kind of you to say. Thanks!