Left 4 Dead 2

Left 4 Dead 2

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Sacrifice-Passing Continuity
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Game Content: Scripts
Game Modes: Co-op
File Size
Posted
Updated
222.017 KB
21 May, 2021 @ 9:27am
26 May @ 8:44pm
60 Change Notes ( view )

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Sacrifice-Passing Continuity

Description
NOTICE: As per usual, this addon uses scripts. This will not work in Dedicated servers. Use local/listen servers, or singleplayer instead.
An upside to this is that if you can see this addon's effects, everyone else can.

Bill's sacrifice was permanently marked as a static point in the history of L4D2. There was no changing it.

...or was there?

Now the ritual can be completed with the gruff biker, the optimistic black dude, or even the young girl!


The inventories of any survivors that survive The Sacrifice, or are still somewhat living but not on the bridge will be saved.
Of course, the survivors not on the bridge will be dead in the same spot in The Passing.

You need to finish any game of The Sacrifice finale in order to see this addon's effects on The Passing.
It doesn't matter if you play through the entire Sacrifice campaign, you can skip straight to the finale.
The butterfly effect will take effect once you restart the generator, or fail the finale.
And no, you can't switch to a Dedicated Server in one of these steps, it is required to do both of these in a Local/Listen server or Singleplayer.

Also supports the Survivor Swap mutation from Rayman's Mutation mod.


No, this does not edit the talker to account for the changes.
Not only are talkers something I barely have knowledge about, there's also the fact of the lack of voicelines for situations like Bill surviving.
As such, expect the L4D1 survivors to still talk to their dead group members as if they're still alive or go awkwardly silent, and the L4D2 survivors also doing so.

Three custom conversations with Bill in the first map of the Passing will happen. Louis' will still be quiet.


Will attempt to support custom Sacrifice maps, like The Sacrifice - True Ending. However, you need to wait until the victory music for it to save data on those maps instead of immediately after the generator restart.
And there's no guarantee custom Sacrifice maps will work properly, either.

Other notices
- The sacrificed posed bodies of the L4D1 survivors excluding Bill have a possibility to get messed up if you have a survivor model addon installed for them.

Technical Stuff
Click here to know about other features of this mod like changeable settings.

Getting all four to survive without editing the cfg or cheating? Maybe those complimentary mods will be of use 🤔
Popular Discussions View All (4)
24
28 Jul @ 4:59pm
PINNED: Bug Reporting
Shadowysn
5
27 Feb @ 5:35am
Technical Stuff (settings.cfg, data.cfg, etc)
Shadowysn
5
26 May @ 8:45pm
PINNED: Upload your continuity here!
Shadowysn
142 Comments
Davin Santiago 31 Jul @ 3:02pm 
@AloyGaming123 It's because Bill's model is actually a part of the map, and it can be removed but will get rid of his dead body upon his sacrifice, so it uses a script that spawns those boxes whenever there's another survivor that sacrificed themselves.
AloyGaming123 28 Jul @ 5:00pm 
why is bill's corpse covered by a box?
Your_Host Cletus™ 19 Jul @ 11:29pm 
ok thx for the quick response
Shadowysn  [author] 19 Jul @ 11:24pm 
@Your Host Cletus™
Your progress is saved as permanent info any time you complete (or fail) The Sacrifice finale, so it doesn't matter how you load into The Passing.
Any time The Passing is loaded, the mod will take effect.
Your_Host Cletus™ 19 Jul @ 11:21pm 
so a technical question, so lets say i played the sacrifice and saved all 4 survivors, do i need to stay in the lobby then select the passing for the mod to take effect or can i leave the lobby and then start a new lobby?
Habciak 30 Jun @ 2:01pm 
we have 16/16 jerry cans and nothing happends
Linky (in California) 9 Jun @ 2:10pm 
@Shadowsyn
Ok... that I did not know. My apologies for inadvertently reopening an old wound.
Shadowysn  [author] 8 Jun @ 8:59pm 
@Linky
That is done with the use of another Sacrifice mod changing the ending.
Altering the ending is out of the scope of this mod.
Since me and the author had a fallout I don't have it linked in the description out of wanting to distance myself from the events, but I'll still link it in comments for people asking.
Linky (in California) 8 Jun @ 6:37pm 
I haven't kept up with the updates as much as I once did when this came out, but unless there's something else I don't know about, or even something related to VScript, is there still a way to have the entire L4D1 crew survive? I still remember when fueling the generators could be done; maybe its RNG, yet I know jack shit.
Shadowysn  [author] 12 May @ 9:02pm 
TL;DR It's a mess caused by 3 different systems of the game where I don't have anything on the script I can use to fix it.