Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Nova 'Shark'
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
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18 May, 2021 @ 5:25am
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Nova 'Shark'

In 1 collection by CyberMech
Military (pvp) Sci-Fi ships
5 items
Description
Nova 'Shark'
T5 Destroyer class

Nova 'Shark' (5th generation) - Destroyer class support warship. Designed for both PVP (small skirmishes as a fire support ship or piracy) and PVE.
Like any military ship (PVP), Shark is equipped with trickery in the form of generators and many small engines integrated into the general design of the ship, but it does not have decoy turrets, unlike other warships in this series. Protection of important nodes and bait-generators is also present in the form of lag armor.
The ship's hull is made and the internal compartments are made of weapon steel, and the interlayer between them is made of xeno.
Shark was originally designed as an ore mining ship in a high-risk zone - in PVP sectors. He possessed plasma artillery instead of anti-aircraft lasers and coped quite well with the tasks of attacking civilian ships, driving them out of the ore mining zone or destroying them. But in the end, I transferred it from the Corvette class to the Destroyer class - a support vessel, exploration and production of ore on an industrial scale). But if you want to replace the laser turrets with plasma artillery, then do not forget to connect the control signal to your new turrets so that they also retract automatically when landing (the name of the control signal is xFlightMode1).
The ship has separate decks, such as: bridge, engineering compartment, factory, honey. compartment, crew rest and meal compartment, and agro-farm (growning plot =36).
The cargo compartment of the ship consists of 2 ore storages, 2 universal and 2 for ammunition, the factory consists of 4 designers.
The ship is also equipped with a teleport, honey. a capsule and operating tables, an armor cabinet, an oxygen station, a refrigerator, a K2 shield and an adequate supply of fuel tanks for patrol or piracy, and much more.
The ship's generators are spaced so that it would be difficult to leave the ship without power as much as the general design of the ship allowed.
The ship's armament is rocket-laser + anti-drone turrets (15/30 мм) and two howitzers.
For the ore extraction and dismantling of ships, 5 drilling lasers, 1 drilling turret and 2 engineering ones are provided. The course weapon consists of 4 laser and 4 rocket guns.
The ship is also capable of transporting 2 large SV thanks to a long open landing area and 1 large PVP tank in a closed HV hangar, or several smaller HVs. The repair module is located in the HV hangar.
The ship is also equipped with automatic systems such as:
● Turning off the shield when turning on the teleport, turning on the shield when landing or taking off (if you turned it off and forgot about it) - TakeOff Mode switch, which is also responsible for turning on / off vertical engines.
● By the system of blocking the entrance to the ship by the motion sensor during flight (Takeoff switch) In this mode (the switch is on), the boarding ladder is opened only manually by the owner of the ship and then closes itself without the need to manually activate the closing of the boarding ladder.
● Automatic retraction of turrets and guns when landing a ship.
● Automatic retraction of the engineering turret when landing or while walking around the ship.
● Semi-automatic closing-opening of solid doors when the ship is in combat mode (TakeOff or Defense switch in the ON position)
The switch to the left of the pilot's seat is responsible for turning on / off the vertical motors and restarting the shield generator.
The switch to the right of the pilot's seat is responsible for activating the protective mode for the PVP planet, blocking access to the inside of the ship by the motion sensor and activating all turrets available for operation on the planet.
The switch behind the pilot's seat is a parking switch and, when turned off, switches the vessel into energy saving mode by turning off the "atmospheric" turrets, shield generator, and other trifles capable of this.
"Space" turrets, weapons are removed by themselves when landing the ship, and anti-personnel, on the contrary, move forward and begin to annihilate all living things around the ship so that its owner can calmly poop in the bushes on the planet of aliens without fear of being scorched by lasers or being bitten off by predators XD

Carrying capacity of the vessel = 201 Ktonnes.
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Type: Warship.
Class: Destroyer.
Role: PVP-PVE ship for mining or piracy.
Crew: 17 (12 player seats)
Size class: 9

Width: 78 m
Length: 156 m
Height: 30 m
Weight: 43,5 Ktons
CPU T5: Advanced core

Traction:
left/right: 43 m/s
forward/back: 42/46 m/s
top/bottom: 46/53 m/s

Rotation:
Yaw: 42
Picch: 41
Roll: 76
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Capacity of controllers, containers and boxes:
● Oxygen tanks: 12k
● Fuel tanks: 324k
● Containers (total): 440k
● Ammunition storage: 2 x 255k
● Ore/universal storage: 4 x 320k
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Armor:
● Combat and xeno steel
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Weapon:
● Course laser guns: 4
● Rocket launchers: 4
● Mining laser: 5

Turrets:
● Cannon-minigun: 12
● Rocket: 10
● Laser: 10
● Artillery: 2 (howitzer)
● Sentry: 8
● Engineering: 2
● Mining: 1
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Equipment:
● All available devices and equipment.