Tabletop Simulator

Tabletop Simulator

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Halo: Ground Command UNSC Forces
   
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File Size
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5.984 MB
16 May, 2021 @ 2:00pm
25 Jun, 2022 @ 3:40pm
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Halo: Ground Command UNSC Forces

Description
All of the Official UNSC forces for the game Halo: Ground Command are available here.

Everything is at a 1:100 scale (With options for 1:300 scaled aircraft for easier use).

The required workshop items are more suggestions and quick ways to find the other Halo: Ground Command mods.

The HUD was created using https://steamproxy.net/sharedfiles/filedetails/?id=1694376433

Any suggestions, comments or advice would be appreciated, and please feel free to favourite, rate and like.




A brief Description from the Halo Wiki:
"Halo: Ground Command is a tabletop wargame developed by Spartan Games released in Summer 2016. The game is set in the year 2552 and focuses on the Fall of Reach. Figures in the game are modelled on a 1:100 scale. The game allows players to recreate pivotal land-based battles that took place in the Halo Universe using both UNSC and Covenant vehicles. Dice-based mechanics will be used, similar to Halo: Fleet Battles, however, troop morale also plays a key role. The game has been designed so that it can be ended within ninety minutes, however, expansion packs are available, allowing for a game to last an entire day. Both dropships and drop pods will play a pivotal role in the game."
28 Comments
Cmdr Brannick  [author] 1 Sep, 2022 @ 5:47am 
Oh, yeah, the initial load is slow as they're very detailed and many models at once. Big reason why I tried combining models for this display piece is so everything can be seen and less taxing on initial load. Not much I can really do besides decimating the crap out of the models.
Lord Inquisitor Shadowlord 31 Aug, 2022 @ 6:12pm 
It's on initial load use these for 40K and either spawning them in or copying them lags the game, and god help you if you leave and rejoin cus then you just can't play lmao
Cmdr Brannick  [author] 30 Aug, 2022 @ 2:23pm 
Hmm... Weird. They should have the same poly count and texture size etc. Could be that I combined the models so you can swap versions (Scorpions etc) Or maybe I changed something in my production? Is it just on initial load or continuous? If it's the initial, maybe it's because there's more?
Lord Inquisitor Shadowlord 29 Aug, 2022 @ 4:25pm 
So these models have abit of a lag issues that for some reason the covies don't have
Cmdr Brannick  [author] 2 May, 2022 @ 1:08pm 
No worries. It's why I kept the option available. People also use the models for other games. I just created the HUD to help with ease of use when playing the game.
Nameless 27 Apr, 2022 @ 2:55pm 
TY, i just like to remove them if i ever want to take screenshots of the board, less clutter in the way of these sexy models
Cmdr Brannick  [author] 27 Apr, 2022 @ 12:15am 
If you wish to remove the HUD, you can just place them on the HUD Injector and click remove.
Nameless 26 Apr, 2022 @ 11:28am 
is there a way of turning off the icons and having just the unit model?
LordofRoses 31 Jan, 2022 @ 5:15pm 
I am absolutely awed by your efforts... You.. Are the real hero
Cmdr Brannick  [author] 31 Jan, 2022 @ 3:09am 
I wasn't planning on doing heroes like that as they aren't in the official board game. I could do if I get bored though.