Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










Well, You can open your file to check where the model is, but you can simply just click your right mouse button on the model of the in-game spawnmenu and press something like "Copy to Clipboard", Then you can easily get a file path and name of the model.
And uh, No need to use console at all, You'll have to use Notepadd+ or smth outside the game to make an actual NPC I guess.
Okay but do I do this in the text console in game or do I open a file and type this in? How do I know I did it correctly for a certain ragdoll?
Oh yeah well, I didn't add the NPC variants on purpose since the suggestor of this addon wanted me to make it as a PM pack only, Well, Except for those chinese models tho, since they're originally from my GTA 5 model Pack.
Btw, It's kinda simple to turn them into NPC, Just make their animations into NPC's one like Combine or Citizen's one and add a simple code on the autorun, Something like this: AddNPC("GTA V", "Pros Member(White)", "npc_citizen", "models/sentry/gtav/pros/prowg.mdl", {citizentype = CT_UNIQUE, SquadName = "rebels"}, {"weapon_pistol","weapon_smg1"})
, then you can find them on NPC section.
https://steamproxy.net/sharedfiles/filedetails/?id=2096669566
Sure thing!
Thanks :D