Arma 3
163 ratings
Scuba Steve's Breaching & Lockpicking
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
1.019 MB
16 May, 2021 @ 5:25am
3 Nov, 2023 @ 9:54am
6 Change Notes ( view )

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Scuba Steve's Breaching & Lockpicking

Description
[Last Updated: 03-11-2023]

Hi there!

This mod contains animations from the MOCAP MELEE mod (https://www.armaholic.com/page.php?id=27262), so the credits for the Door Kicking Animations go to Kol9yN. I highly recommend checking out his work!

You can change the keybinds under Controls > Configure Addons > Breaching & Lockpicking.

What can you do with this mod?:
- Kick Doors Open;
- Breach Doors w/ a Shotgun;
- Picklock Doors (As an Engineer);
- Lock Doors (As an Engineer).

Is this mod compatible with CUP buildings?:
- Yes (So far I have tested it on every CUP map, and it appears to work just fine)

How do I lockpick a door?:
To Lockpick a door, you need to be an Engineer (Posses the Engineer Trait). If you want to assign yourself/someone as an Engineer, you can place the following line of code into the init field of the (player) slot you want it on:

this setUnitTrait ["Engineer",true];

After you have done this, you need to be within a close range of the door, look at it and press the Picklock keybinding you have configured.

How do I kick in a door:
You have to be within a close range of the door and look at it, and then press your predefined keybinding you have configured yourself.

How do I lock doors myself?:
If you have the Engineer Trait, you can Lock a door with your own chosen Keybind!

How do I lock doors in the Editor?:
You can either do that via the editor with the "Edit Terrain Object Module", or by placing a trigger over the entire map and changing/adding the following attributes:

- Set the Condition to TRUE
- Tick/Enable SERVER ONLY
- Enter the following code in the On Activation Field of the trigger:

{ _nbDoors = getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "numberOfDoors"); for "_i" from 0 to _nbDoors - 1 do { _var = format ["bis_disabled_Door_%1", _i]; _x setVariable [_var,selectRandom [0,1],true] } }forEach (nearestTerrainObjects [getpos thisTrigger,["house","building","tourism"],(triggerArea thisTrigger) select 0]);

(NOTE that this code randomizes the chance to get a locked door in the trigger area)
(Credits for this trigger go to PierreMGI)

If you have any questions regarding this mod, feel free to ask them in the comments or add me as a friend and we'll discuss it in private.


81 Comments
Scuba Steve  [author] 10 Feb @ 1:15am 
No idea man. Maybe a conflicting mod or doors which aren't compatible with the mod?
Fercho 8 Feb @ 11:34pm 
I have a problem. I can't open unlocked doors with the command "open door", only with the kick. Any idea??? Regards!!!
Scuba Steve  [author] 22 Jan @ 7:11am 
Maybe I'll implement something like that in the future
Apollo Densin 21 Jan @ 9:10pm 
Is there a side mod that also has breeching charges? Or maybe tie the lockpick on engineer to an item?
Marshall 3 Nov, 2023 @ 11:58am 
Great new update with the shotguns!
Riskaz 12 Mar, 2022 @ 7:24am 
Sweet! Thanks
Scuba Steve  [author] 12 Mar, 2022 @ 3:53am 
It works for both
Riskaz 10 Mar, 2022 @ 8:51pm 
So does this work for only editor placed buildings like most other breaching mods? Or does this work for map objects as well.
Scuba Steve  [author] 24 Feb, 2022 @ 11:58am 
I'd love to help you but on my side everything works just fine, maybe try removing the mod by unsubscribing and physically deleting it from your drive, and then subscribing again?

It could also be that another mod has conflicts with it
F8 quit prioritka si 24 Feb, 2022 @ 3:31am 
yep i repaired but have still error