RimWorld

RimWorld

78 ratings
Dark Devilstrand
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Mod, 1.2, 1.3, 1.4, 1.5
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827.053 KB
15 May, 2021 @ 4:27pm
27 Jul @ 1:41pm
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Dark Devilstrand

Description
Hello everyone! I was using my brain earlier today, and I had a realization. Devilstrand is a red mushroom. Now, this might sound obvious to you, but for me, it spawned a realization. Devilstrand shouldn't need light to grow. It is a fungus, and fungi gain energy from decomposition, and it isn't green, so it doesn't undergo photosynthesis. How can we fix such a pressing issue on our society? With modding of course!

This mod introduces darkstrand, a species of devilstrand that grows in the dark, and dies with the light, like the other mushrooms in this game. They both produce the original fabric. Have fun!

If you find any mod conflicts, please let me know.
49 Comments
Pentirin  [author] 2 hours ago 
@//SlipperyPete:. So, that actually did exist for a while, but it had some mod conflicts I couldn't figure out, so it's not on the workshop anymore. I don't intend to re-release it.
//SlipperyPete:. 7 Sep @ 8:08am 
I'm not sure if you have any interest in doing so, but would you be able to make a separate mod that just changes the light sensitivity value of the existing Devilstrand asset instead of adding a new plant? (or a mod option for this mod that allows that). Personally, I'd rather just have the existing Devilstrand not require light putting it in line with other mushrooms instead of an extra plant to add to my already swamped grow list (I used Plants Expanded). Either way, thanks for making this.
Jonkler 15 Aug @ 2:39am 
Ok I didnt know that I thougt that it adds it when you complete the normal devilstrand research
Pentirin  [author] 14 Aug @ 1:47pm 
@Bo Sinn lover there research you need to complete first
Jonkler 14 Aug @ 12:53pm 
Okay so I added the mod to my save and I dont have any new plants ready so I dont know if its a problem of the mod or that I added it to my already existing save
Pentirin  [author] 14 Aug @ 11:13am 
@Bo Sinn lover It's safe to add to an existing playthrough. This mod doesn't change the original devilstrand, it adds a new plant which is devilstrand that grows in the dark.
Jonkler 14 Aug @ 5:28am 
Is it safe to add this mod during a playthrough or do I need to make another one
batatafritada 27 Jul @ 2:43pm 
you're a king!
Pentirin  [author] 27 Jul @ 1:42pm 
@batatafritada Updated. It should be lowered to 10 now.
batatafritada 27 Jul @ 11:23am 
yo, would it be possible to make it so the darkstrand requires skill level 10? as level 11 my beautiful farming mechs can't plant it