Garry's Mod

Garry's Mod

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The Flesh Rising Part 2
   
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Content Type: Save
Save Tags: Courses
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23.781 KB
12 May, 2021 @ 7:55am
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The Flesh Rising Part 2

Description
You Escape The first Half of the Flesh Monsters But You Discover The Z Organization who want to Wipe out all Survivors and Start a new World. Your goal is to Stop them all and Find the Safety Bunker
1 Comments
Poopoo 15 Aug, 2021 @ 4:36pm 
I love how in the start the metropolice are most likely to die from the zombies from getting overwhelmed leaving you with smg ammo. clever. although I don't quite like the roller mines you added. (and btw rollermines can only be killed from water and explosives. which, would only work if you were to either kill a combine right when he is about to throw a grenade or either use the part 1's smg grenade ammo.) I'm fine with the rollermines at the mid place for this save but not for the end. there is quite a bit of combines and 5 rollermines. I get that its the end and its supposed to end with a bang but that's too much. I died twice. and also a lack of cover. there are boxes, but they are behind some combines already making it quite difficult to take cover. plus they will most likely throw a grenade. other than that great save! Love the start. like the middle, disagree with the ending.