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I removed the torps as they seem to do nothing to my understand. Just little mini subs to scout a very short distance away. I love the multi turret control switcher from the bridge. None of the color coding in the junction box room is labeled. The oxygen generator is not wired into all the diving suit lockers making it manual oxygen bottle exchange. The front of the ship is difficult to repair. The bridge is captain access only. The top left airlock is unable to open once the outside door gets destroyed. And lastly wiring is not allowed on the ship at all in MP. Even though all wiring settings are allowed in the lobby.
A good ship with some very good unique additions into it. But the original vanilla ship that this was built onto still has all the same problems. For anyone wanting to revive this ship. There is your list of fixes. I may or may not post my fixed version at some point.
I must say this might be the best submarine I've found so far! My only question is when would you use the Rhea versus the Hephasteus? Are those your two best subs, they seem the best!
I will update Rhea later next week
As for turrets, I can upload whole override system as a standalone file
English is not my native language so I use google translator.
Please, could you update this Boat "Rhea" as your newest creations, Auto coils and the door system? , thanks a lot.
PS: I have tried to learn the schematic of the weapons deconstructing in the editor and I am going crazy.
If there is any way for you to post the wiring diagrams please give us a good lesson to the community.
Thanks again.
Kaosen