Sid Meier's Civilization V

Sid Meier's Civilization V

31 ratings
FrankenCiv-BNW
   
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6.902 KB
11 Apr, 2014 @ 5:07pm
26 Apr, 2014 @ 12:37pm
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FrankenCiv-BNW

Description
This mod introduces a new civilization which combines (where possible) ALL of the leader traits and unique buildings, improvements, and units of ALL of the vanilla, G+K, and BNW civs.

To use the mod, simply enable it, set up a new game, and choose to play as Aardvark (The Amalgamation). Obviously, playing as this civ makes the game MUCH EASIER. I estimate it gives you an advantage equivalent to 3-5 difficulty levels vs the AI. If you're looking for a good time stomping all over your opponents, enjoy!

Many unique units replace the same base unit, and in these cases I tended to choose units which had useful promotions that could be retained upon upgrading. Venice's leader trait has been modified: you can still build Settlers, but you can't purchase in puppetted cities.

More details: Icons and art are pulled from various existing civs (Leader icon is Wu Zetian, Civ icon is Rome, Dawn image is Monty, civ colors are custom (purple/green). Dawn text and Civilopedia text are custom, though short.

A G+K version is also available: http://steamproxy.net/sharedfiles/filedetails/?id=252714879
70 Comments
super.aardvark  [author] 20 Aug, 2015 @ 11:50pm 
@amborgeson No worries at all. This was really just an experiment in mod-building which I decided to publish on the off chance others were interested. I'm sure others can do better, and everyone should hear about it when they do!
Zagaroth 20 Aug, 2015 @ 12:14pm 
Oh, I hadn't realized you were still watching this mod aardvark. I hope I didn't offend mentioning the other similar mod, (same one pip33pen is talking about I think), just thought that might the similest way to help Emperor Hadrius out and a few others, since there are some DLC abilities you don't have.
pip33pen 20 Aug, 2015 @ 6:57am 
I hope it will help him. I sent your answere to his forum. If not, he might try to contact you in this forum, cause he is the mod maker so he can explain what the exact problem. Thank you!
super.aardvark  [author] 19 Aug, 2015 @ 6:33pm 
@pip33pen: It works just like any other UA, i.e. you need a Leader_Traits row with your LeaderType and the appropraite TraitType. In this case, the TraitType is TRAIT_STRATEGIC_RICHES.
pip33pen 17 Aug, 2015 @ 9:37am 
super.aardvark: How is it possible to add Siberian riches (russia) UAs to be actually working? I am asking cause my friend working on a similer (all in one) kind of civilization, and we cant figure it out why is it not working for us.
Zagaroth 8 Aug, 2015 @ 7:32am 
There is a same-concept mod called Ultimate Civilization for anyone who feels there are aspects missing :)
DerigarsChairman 7 Jul, 2015 @ 4:10pm 
how do i add dlc abbilities? like babylon
jump 21 May, 2015 @ 3:50pm 
they dont have the huns ability even though its on the front picture
Jeb! 5 May, 2015 @ 10:52am 
can you make a dlc civ version?
Filthfleshtambo 11 Nov, 2014 @ 5:16pm 
I always had this idea of combining different cultural groups together into a large Civ such as the Europeans, the Native Americans, the Asians etc. If you could do that it would be awesome.