Cities: Skylines

Cities: Skylines

Not enough ratings
1959 Declasse Gunslinger
   
Award
Favorite
Favorited
Unfavorite
Assets: Vehicle
File Size
Posted
658.154 KB
7 May, 2021 @ 3:08pm
1 Change Note ( view )

Subscribe to download
1959 Declasse Gunslinger

Description
Declasse Gunslinger you too can have a car simuler to the cops of yester year!

the model is a port of the driver 2 1959 Chrystler Windsor and is in a series of up coming car releases from both driver 1 and driver 2 to add more traffic variety to skylines and add more gta inspired automobiles

the diffuse has been face lifted with new lights and wheels and the model has been touched up a bit while keeping it in its low resource using state from the psx game the textures are 256 x 256 to conserve memory

stay tuned for more cars from the driver and driver 2 games i got a lot of em coming soon














FOOTNOTE

CATHEDRAL MODDING


There are two primary philosophies when it comes to modding, Parlor and Cathedral.

In the Parlor view, we consider mods as privately owned works of art displayed in a modder's parlor. We invite others to come appreciate our work. We directly receive compliments and endorsements, encouraging us to produce further work.


In the Cathedral view, we consider modding a joint effort. We share our work with each other to foster further mod development, to keep the community alive, and to contribute in the construction of mods of monumental scale. Individually, our contributions may be small and not worth doing for themselves, but by each person contributing something, we construct something larger and more worthwhile than any of us could do on our own.


4 Comments
Wolf  [author] 24 Sep, 2022 @ 5:23pm 
@asaseu on average thier 200 to 250 tris thier extremly light weight and the textures are 256 as stated they sre lower resource as they are from a playstation one game
Azaseu 21 Sep, 2022 @ 6:56am 
Hello, could you tell me how many tris your vehicles (Declasse, for example) have on average? I want to know because of the performance in game. Thanks!
Wolf  [author] 16 Aug, 2022 @ 12:10pm 
Hi @nucity youll need a dff plugin for blender and will need to remove quite a few parts from.inside the car making it a shell my motherboards power jack is shorting out and im busy trying to source a p7xxtm1 motherboard so ill be out of action for a bit as for the the dff giles like i said google dff pl7gin for blender simply use openiv or what ever to save the texture from gta as a png you will have to add your own wheels as for these cars i listed here these sre from driver 2 and once i get my rig fixed i can upload alot more and some from v8
Nucity 5 Jul, 2022 @ 7:04am 
Hi, how are you? I have some gta cars in files with .dff and .txd extensions, I want to convert them to use here in Cities: Skylines, I searched the internet and didn't find any information about it. Can you explain to me how this is done? can be for e-mail. I really want to publish the cars I have here. Thanks.