Garry's Mod

Garry's Mod

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[NAVMESH + BASIC AI NODES] RP Riverden v1a
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Realism
File Size
Posted
Updated
6.129 MB
6 May, 2021 @ 7:31pm
10 May, 2021 @ 6:17pm
4 Change Notes ( view )

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[NAVMESH + BASIC AI NODES] RP Riverden v1a

Description
Navigation mesh and AI Nodes file for the map RP Riverden.

The AI Nodes are for ground NPCs only and they are very basic. Don't expect anything flawless. I doubt I can make them sophiscated given that I'm close to reaching the node limit for the map.

NOTE: This is not the map, this is the navmesh for the map so that you can use nextbots and SNPCs. If you'd like to download the map, here is the link to the original addon:
https://steamproxy.net/sharedfiles/filedetails/?id=2477080407

Words cannot describe how long this took to ♥♥♥♥♥♥♥ generate. (Hint: Around 24 actual hours.)

CREDITS:
Big shoutout to Slaughter for compressing the file size from a whopping 311 MB to a much smaller and manageable 6 MB.
17 Comments
cool 26 Apr, 2023 @ 10:42am 
thank you it kept crashing when I tried to gen it
♬♫~Joe Blaze~♫♬ 22 Mar, 2023 @ 9:38am 
Is there a way you can expand these nodes?
venomease 9 Dec, 2021 @ 12:37am 
how does one get background NPCs to work on riverden?
tepp 31 Oct, 2021 @ 7:47am 
you are a god
tepp 31 Oct, 2021 @ 7:46am 
you are a god
jango bett 28 Oct, 2021 @ 4:54pm 
thanks mista twista, good stuff good stuff
Mister Twister 20 Oct, 2021 @ 3:44pm 
@Knocky i made some improvements to the ai nodes, mainly linking the ones on the road so npcs can now travel around the map and placing nodes inside some buildings, but i ran out of nodes so this is what i got:
https://drive.google.com/file/d/1pIAlWLfg7rCn9S4_YL2N6cSXjPPbfBWS/view?usp=sharing
ZUNTIE MAY 1 Jul, 2021 @ 12:06pm 
You are a god amongst men. thank you.
knocky  [author] 9 May, 2021 @ 3:26pm 
So I just discovered that subscribing to the addon doesn't actually add it to your files but it still will work properly, it's just in addon form as far as I'm concerned.

No problem btw. For the sake of ease, I think I'll just convert the navmesh into AI nodes myself and package them together in a future update. I think someone else is doing that but I'll make a simple one for ground NPCs in the meantime.
Xherdos 9 May, 2021 @ 12:18pm 
sadly it the .nav didn't got saved there (it never does must manually put it there) and i will try to use that nodegraph editor thing.

Thanks for the Help.

[found the .ain in the Graphs folder but no trace of the.nav not even in the Workshop folder (where it gets saved]