Arma 3
144 ratings
KP Liberation Cam Lao Nam
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Map: OtherMap
File Size
Posted
Updated
4.602 MB
6 May, 2021 @ 5:06am
14 May, 2021 @ 12:56am
3 Change Notes ( view )
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KP Liberation Cam Lao Nam

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor: US Troops
Opfor: NVA
Resistance: Vietcong

-- Statistics --
Capitals: 7
Cities: 45
Military: 28
Factories: 25
Radiotower: 24
Total Sectors: 129

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
Popular Discussions View All (2)
3
16 Sep, 2021 @ 3:55am
Found a fix for points you can't capture
BeaR
3
22 Jan, 2022 @ 4:21pm
Serverdaten speichern
Barnie
115 Comments
Chase1752 8 Nov, 2023 @ 2:08pm 
anyone know why the 105 artillery isnt working when using artillery support ?
Chase1752 6 Nov, 2023 @ 10:37pm 
@FATrEFRIGERATOR do you know why the 105mm artillery isnt working for call for fire?
FatRefrigerator 6 Nov, 2023 @ 4:45pm 
Hey folks, I've updated the mission to the latest version:
https://steamproxy.net/sharedfiles/filedetails/?id=3074934318

If you have any questions or trouble with it, ask me or any of the other KP Lib contributors for help in the KP Liberation discord. It's linked in the description on this mission and mine.
[APX]_MrWilson 11 Oct, 2023 @ 7:25pm 
update?
Steve 11 Aug, 2023 @ 7:48am 
Say, there appears to be a little issue with the arsenal - there are no 40mm grenades for any of the grenade launchers as far as I can tell
waystin2 5 Aug, 2023 @ 6:29am 
Update? Please?
[+| CL rautamiekka 16 Jun, 2023 @ 1:13pm 
SOG 1.3 is out.
TweN 15 Jun, 2023 @ 2:46am 
please update
take two... 1 Mar, 2023 @ 3:27am 
@†HUSH†, you can add the objects you need yourself.
1. The easy way is through Zeus
2. The difficult way:
1) unpack the PBO mission file to any location (you can go to the arma 3 profile folder, where the missions from the editor are stored)
2) open the path "mission_folder"\presets\blufor
3) open the xxx.sqf file with the desired preset using a text editor (For example, I play with SOG, I open the vn.sqf file)
4) find the line "buildings = [" in the file
5) in arma 3 editor, choose any lamppost or any other object you like
6) right-click on the object -> select "Add" -> "Add classes to clipboard"
7) open the xxx.sqf file again and insert the class of your object in the line "buildings = [" by analogy.
8) save the file
9) pack the "mission_folder" folder (you can use the ARMA 3 editor: "Script" -> "Export" -> "Export to a network game")
10) ---Profit---
Translated through a translator, so there may be inaccuracies.
hushmane 23 Dec, 2022 @ 10:17am 
Please add lights to buildable objects. My base is too dark...