Space Engineers

Space Engineers

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Star Wars AT-AT Imperial Walker
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5.185 MB
5 maj, 2021 @ 21:46
15 maj, 2021 @ 11:23
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Star Wars AT-AT Imperial Walker

Beskrivning
My recreation of the Star Wars Imperial AT-AT.

UPDATE:

Now turns with A and D! =)

Did my best to try to keep it scale, also tried to keep the interior accurate yet functional, unfortunately my functional speeder bikes wouldn't fit so it is equipped with 2 decorative ones. Took some effort but I got it walking as an AT-AT would walk.

Controls are posted up in the left control seat.

No mods used, some DLC used, nothing too important I believe.

Scripts
MART by Whiplash141
about a dozen or better I used dco.pe to write

LCD images came from numerous places on the web, I used Whiplash141s image converter to make them, check it out here https://github.com/Whiplash141/Whips-Image-Converter

Thanks to Blackarmor who really helped with a lot of the fine details that really brought the look to life.
Thanks to The Gang for his ingenius method that made the latest update possible (now turns with A and D)
Thanks to Rox who bailed me out when I lost the original file and couldn't post the update.

More thanks to Blackarmor and DungeonXXMaster for acting and piloting for my video =)

This is a bit of a labor of love for me, this was the first Star Wars movie I saw back in the 80's, such as, if there is anything that is not working, please let me know and I will make fixing it my first priority.

Hope you all enjoy, please remember to rate and subscribe for more builds like this and more! =)

92 kommentarer
Malacanth  [skapare] 20 apr @ 12:55 
@Nobu Hopefully soon, works got me busy and some other issues, but it is done.
Nobu 20 apr @ 4:14 
Will you be posting the updated version by any chance?
Bones0013 4 jun, 2023 @ 12:04 
nice i cant wait to use it
Malacanth  [skapare] 3 jun, 2023 @ 23:46 
So far the new version is approximately 50% faster, not quite what I was looking for, however, at present it uses no scripts and is 10,000 PCU less, nearly half the PCU. I will also be making sure that no critical components are DLC.
Bones0013 3 jun, 2023 @ 21:18 
nice
Malacanth  [skapare] 3 jun, 2023 @ 20:52 
@drake0013 Getting close to finishing the walk cycle, just need to smooth it out a bit and then work on detailing it. Looks like so far it will run no scripts. Once the walking finished I will also be seeing what I can do to get it walking faster, may take 1 script not sure, might do what I did with the AT-TE and have it so you can disable the script to have it walk slower but not need scripts.
Bones0013 23 maj, 2023 @ 15:20 
hows that walker going its ben awile
Bones0013 13 maj, 2023 @ 9:34 
ok take all the time you need
NaN/iG19432 13 maj, 2023 @ 6:22 
oh ok
Malacanth  [skapare] 13 maj, 2023 @ 6:18 
@suitguy344 actually I switched plans, I have build a full new at-at, a bit large, bit better shape to it, I was working on the scripts when I realized there may be a better way of doing it that would not require scripts, which I am still working with, at the same time that I am still working on one that uses scripts, just in case.