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After making the script change and hitting Save & Play, the pieces topple over and tumble around. Some pieces fall off the table. Another piece starts to flicker.
* Right-click on your event deck, then go down to the "Scripting" menu and click on "GUID" (this will copy that sequence of characters)
* Once again open Modding>Scripting>Global
* This time you will have to scroll a little further down (~65 lines), until you find the one that says "event_deck = getObjectFromGUID("747a59")"
* Replace the "747a59" with the code you have copied (replace only the six characters, leave everything else, including the quotations marks)
* Save & Play
I've triple checked this one and I'm pretty sure this will work, so please let me know if it works on your end. Cheers!
For your existing save game this is a workaround you could use to get it working (a bit technical):
* Load up a new game with the updated version
* Click on Modding>Scripting>Global
* Copy all of the text in that field (Click on it, then CTRL+A, then CTRL+C)
* Open up your saved game
* Click on Modding>Scripting>Global
* Replace all text there with the one you copied (Click on it, then CTRL+A, then CTRL+V)
* On one of the very first lines you should see the text 'in_progress = false'. Replace the word 'false' with the word 'true'
* Click on 'Save & Play' in the top left corner of the window.
This should make the Advance Events button properly appear in your save game (apologies for the rather technical nature of the workaround, it's the best I can do). Thank you again for pointing out the bug, and please let me know if there's anything else I can do to help.