Stellaris

Stellaris

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Reworked AI Crisis Requirements
   
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29 Apr, 2021 @ 6:13pm
12 Jun, 2022 @ 4:00pm
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Reworked AI Crisis Requirements

Description
The name of my steam profile is a coincidence this mod is not made by Paradox Interactive, just a steam user named Paradox.
Have you ever felt like the new Galactic Nemesis crisis doesn't spawn as much as you feel it should? No? only me? ok....
Anyway! This mod brings its spawning chance slightly more inline with the other crises in the game!
What does it do?
-Well it raises the base weight to 10 much like the other crises
-It removes the Militarist, Xenophobe or Gestalt Requirement that the AI secretly had put on them.
-The AI previously had to own more then 10% of the galaxy to even have a chance of becoming one! Well now with this mod it doesn't stop them just reduces their chance of taking it by half!
-Weirdly enough if the AI had more or equal to 5 ascension perks it completely prevented them from taking it? why? so they are less likely to take it in late game? I don't think that's right! so instead they have to have more then 3 ascension perks to pick it up so the AI is more likely as the game progresses!

WARNING:
Its entirely possible for both a vanilla and GN crisis to spawn in one game! As there is no evidence to suggest that this can't happen if it does I'm so sorry.
9 Comments
Seven Flames 5 Aug, 2023 @ 12:29pm 
Is this mod working with the current patch?
Keatliel  [author] 17 May, 2022 @ 2:11pm 
@Sjru couldn't tell ya if it was gonna be honest. the only file i modify is Ascension perks i don't touch events relating to crisis. So i would assume not, but honestly would't be surprised if i did some how cause it
Sjru 🐲 3 Mar, 2022 @ 7:10pm 
I wonder if the mod is doing this

[00:06:58][trigger_impl.cpp:1091]: Script Error: Invalid context switch [FROM] from Voidwyrm [country], file: events/ds_crisis_perks.txt line: 652, Scope:
type=country
id=80
random={ 0 1624900256 }
random_allowed=yes
destinedkid17 21 Jun, 2021 @ 12:09am 
I've been looking for something like this all week, thanks Null!
Keatliel  [author] 5 May, 2021 @ 5:51pm 
Thank so much i had no idea!
Lord Forte 5 May, 2021 @ 5:47pm 
Also, just since it's slightly unintuitive, Stellaris defines are overwritten on a per-object basis, not a per-file basis as far as I know. So the issue isn't so much the file name as that it contains all the other perk defines still.
Lord Forte 5 May, 2021 @ 5:39pm 
No problem! I'm just a dabbler myself, but I kind of enjoy trying to fix things in mods, haha. Honestly I mostly learn by looking at how others have done stuff XD If you're ever trying to debug compatibility issues, a great tool is the conflict resolver in Irony Mod Manager (https://bcssov.github.io/IronyModManager/ ) which lets you look at what specific conflicts there are.
Keatliel  [author] 5 May, 2021 @ 5:36pm 
@CyberForte I did indeed understand the possibility that it would make it extremely incompatible by overwriting the entire Ascension file. However I am still extremely new to modding and am still learning the basics! thank you for the suggestion and I will working on changing that.
Lord Forte 5 May, 2021 @ 5:23pm 
This seems pretty cool, but I would suggest not overwriting the whole ascension perk file, because that creates a lot of compatibility issues with any mod that overwrites other vanilla perks. You can just make a new define for the become the crisis perk in a file named like 00_become_the_crisis_rework.txt