Space Engineers

Space Engineers

51 ratings
Star Wars AT-TE Redesign II
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
8.130 MB
29 Apr, 2021 @ 3:40pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Star Wars AT-TE Redesign II

Description
Hello again!

It have been almost five years since i uploaded the first version of this, so i thought it would be a good idea to update my AT-TE. Of course everything essential still is vanilla.


What's new:

- IT FINALLY WORKS WITH DESTRUCTABLE BLOCKS ON!!
- pressurized Interior with button operated air lock and sensor controlled doors.
- walk in cockpit instead of the simple rover cockpit it had before
- new turrets which can be manually or AI controlled
- a few design changes
- completely survival ready (has to be fueled by hand, though)


Buttons in the Control area:

- Transport Mode:
The AT-TE moves all legs in the position closest to the hull, turns the main turret back and locks everything.
This is to enable transport.
- Rotor Lock:
Locks or unlocks all rotors and hinges in the legs
- Life Support
Turns the Life support on or off
- Air Lock
Turns the air lock on or off if you just want to walk through without waiting for pressurization.
- Manual Turret Control
Starts sthe script which allows manual control of the turrets
- Automatic Turret Control
Starts the turret AI script. All turrets now aim and shoot automatically. (sadly the script i used only works with a vanilla
ai turret for target guidance. Because of that i had to place a few mini turrets on the hull. Its not exactly accurate to the
original, but it works and that is more important.)

I tried to make everything failsafe, so that you can't push the wrong button at the wrong time.


The Scripts i used:

Rdavs Easy Auto Turret Script for the turret AI:
https://steamproxy.net/sharedfiles/filedetails/?id=1835446488

MART Whip's Mouse Aimed Rotor Turret Script to manually control the turrets:
https://steamproxy.net/sharedfiles/filedetails/?id=944915802


IN THE COCKPIT LOOK AT THE SCREENS BELOW TO SEE WHICH BUTTON DOES WHAT.


Well as always i hope you all have fun with it. Please tell me if you run into any issues.

40 Comments
TheRealWendy 25 Nov, 2023 @ 11:12am 
The fact the entire walker is in german...is a huge pain in the ass. Also none of the turrets seem to work.
D3LT4-07  [author] 13 Feb, 2023 @ 8:38am 
@Darrel Clang is a real SOB. He always finds a way to fuck things up.
Darrel 13 Feb, 2023 @ 8:35am 
never give up on clang
D3LT4-07  [author] 13 Feb, 2023 @ 8:28am 
@Austin _Legend I think i am done with SE. I like to build mechanical stuff but SE still is not stable enough for the stuff i really want to build. And at this point i doubt it will ever be.
D3LT4-07  [author] 13 Feb, 2023 @ 8:24am 
@Gryffindor You should be able to control it if the manual control is activated. Then you head to the cockpit, switch to toolbar 2 and press 4 to control it. There are instructions down on the display of the cockpit.
Austin_Legend 31 Jan, 2023 @ 4:16pm 
Since you seem to have made a habit out of making walkers, given its been a couple years, would you consider trying an UT-AT. Would be a fine addition to your collection lol
GryffintheBaron 22 Jan, 2023 @ 9:27pm 
how do you use the main cannon on the AT-TE? im using the controller for it but its not moving
D3LT4-07  [author] 6 Jun, 2022 @ 4:47pm 
@Captain_Chance23
Ah i see ... that must be a multiplayer problem. In multiplayer stuff like this is a bit sketchy.
Captain_chance23 6 Jun, 2022 @ 1:58pm 
it still dont work for me. it happenes every single time i spawn it. i even spawned it up high in the air and it tornadoed into my friends base half a kilometer away
D3LT4-07  [author] 6 Jun, 2022 @ 2:51am 
@Captain_Chance23
I tested it and it works fine for me.