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I've always been able to get achievements, and I'm always testing one mod or another.
For this particular mod, I decided to add both a positive and negative outcomes, in line with all the game's events and quests mechanic.
Having said that, it is of course possible to brute force your way to mod the game via any 3rd party tools like harmony, bepinex, mod.io toolkits (and its brethren) and any cheats/trainers-like things. It's all a matter of what the mod author wants to use and in turn, to be locked-in to, when game and not the mod kit gets updated and vice versa.
I'll take a look into the Happiness mechanism as it is now to see how, or if, it is even moddable.
But don't expect new mods or updated ones anytime soon, with upcoming 1.0 release just announced. Which promised to be a lot of hefty changes to the code.
And even then, I'll have to wait for the updated modtool code to be made available after the 1.0 release is launched.