Arma 3
55 ratings
[SP|CO-02] Operation Harvest Fire Mission 1
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
458.657 KB
8 Apr, 2014 @ 4:02am
6 Jan, 2019 @ 6:51am
29 Change Notes ( view )

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[SP|CO-02] Operation Harvest Fire Mission 1

In 1 collection by *$cott*
[SP|CO-02-03] Operation Harvest Fire Mission Pack
3 items
Description
SP CO02 CO-02

Update: VAS is supported again. Please test if BTC Revive works again.

Description:
- Read briefing before you start the mission for more fun.
-The first story mission.
-Day or night mission
-Difficulty: Easy
-You need around 30 minutes to complete this mission.
-Please tell me your feedback.
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Features:
- skip between day and night, if you want to play this mission at night.(Press "0" "0" to skip 14 hours)
- save complete mission status at all time
- Support Modules at all time for both players: Artillery, bombardment support, helicopter support, transport, supply
- All kinds of Artillery(Scortcher, Sandstorm, Mortar)
- Many triggered events
- stealth or offensive gameplay
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Ingame Briefing
A shepherd has located some Anti Air tanks in the north of Syrta. The Nato planes a big offensive in the next days. You have to destroy all anti air tanks. Also infantry anti air units could be in the countryside. Chose your daytime for this mission. You can use all Support Modules.
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Future plans, your wishes:
- please tell me if you would like to play this mission as a 3 or more player coop?
- More development knowledge for my self
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Known issues, Bugs
- After Loading a savegame only one player can use Support
30 Comments
*$cott*  [author] 6 Jan, 2019 @ 6:52am 
Update: VAS is supported again. Please test if BTC Revive works again.
Andi_Bouletten 26 Nov, 2016 @ 10:45am 
Very good fun!
KrZo 16 Jan, 2016 @ 7:14am 
Good mission. A "little bit" easy but it's worth for a short gameplay. I had fun. Thank you for that.:NATO::steamhappy:
Liberty_Valance 2 Nov, 2015 @ 2:58am 
much enjoyable, thanks
*$cott*  [author] 24 Aug, 2015 @ 12:11pm 
You're right. As I said, it was my first mission and I just wanted to try what you can do. The helicopters fly over to death for easy to see the great effects. Please play the other missions. especially the third
CONQUEROR 24 Aug, 2015 @ 11:52am 
Works fine.... some unlogical things though.... an ammonition supply point not even 1km and in sight of enemy positions? unrealistic, could shoot 2 enemy APCs from our own resupply point.... and why do a dozen of NATO Helis auto fly into death in the beginning of the mission if we have the intel that there is AA there? Oh and the AA inf units in the west didnt show up, just their tent left, maybe on of the helis from the rush in the start killed them dont know
*$cott*  [author] 13 Aug, 2015 @ 3:04pm 
Hello Craig. Please explain, what you meaning with this.
Nugget 13 Aug, 2015 @ 1:22pm 
Played. Enjoyed. Extract Heli never took off though :(
*$cott*  [author] 11 Jan, 2015 @ 10:39am 
Normally this doesn't happen, But sometimes i saw the same problem.
Edwolf 10 Jan, 2015 @ 11:05am 
Nice mission, but two enemy bots on the nearest hill go away after first helicrash. Or is this normal?)