Space Engineers

Space Engineers

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Mercury Star Runner World
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Type: World
Mod category: Exploration, Experimental
File Size
Posted
Updated
30.514 MB
27 Apr, 2021 @ 6:08pm
2 Aug, 2021 @ 2:30pm
5 Change Notes ( view )
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Mercury Star Runner World

Description
[UPDATED: 8-2-21]
[See Patch Notes at the bottom]


Here is my version of the MSR in Space Engineers.

My goal is to make the best MSR on the Workshop!

There are many mods used to build this, but it was a lot of fun!

It is 1:1 scale of the actual MSR. but the interior layout is completely different, more tailored to Space Engineers.

It should be survival ready.

There is a modified version of perfect blinkys cyclone in the hangar.

Reactors are Fusion reactors that run on hydrogen gas. One of the only mods that gave enough power for this beast.

UPDATED: I have added various mods and latest DLC blocks (heavy industries included) to improve the Aesthetics further.
There is also now a chessboard in the mess hall

UPDATED: The landing legs are even more functional now. Very carefully get as close to level as possible and get as close to the surface as possible, there are mag plates on the rear landing gear by the wheels. they will lock automatically when you bump the ground with them. Press 3 on the 1st page of the control bar from the main cockpit to unlock them when its time to depart.

The ship has an auto door script and it should be able to be pressurized assuming there are no new issues with some of the mod blocks

UPDATED: There are 2 Jump drives and 2 Blink Drives
Blink Drives Link: https://steamproxy.net/sharedfiles/filedetails/?id=1663539021


UPDATED: Useful Action Groups you should know:
(there are more, but these are most important)

MSR:
1 = toggle all landing gear legs
2 = toggle rear hangar ramp
3 = unlock mag plates on rear landing legs
4 = Blink Drive 1 - Jump
5 = Blink Drive 2 - Jump
6 = Jump Drive 1 - Recharge toggle
7 = Jump Drive 1 - Jump
8 = Jump Drive 2 - Recharge toggle
9 = Jump Drive 2 - Jump

Ctrl bar 2 has weapon Controls
Ctrl bar 3 has shield Controls


Rover:
7 = remote backup controller (once entered you can select the camera and steer backwards but as if you were facing forward normally, if that makes sense.
8 = Advanced Rotor Attach
9 = Advanced Rotor Detach

(The rover connects to the ship via an Advanced Rotor now, this is to support the Blink Drive mod, Any connector or magnetic landing gear grids do not jump with the main grid when using the blink drive)



Hopefully they don't show up for you. but I believe the armor ramp slopes mod has some strange graphical glitches when flying fast.
And ignore any clanging sounds.


Feel free to do as you wish with this, re-upload or tweak and publish, I don't care.


I hope you enjoy.


23 Comments
jmlorrain1 7 Jul, 2023 @ 4:49pm 
this was my fav thing but now i can't use it
Spiffing Reynard 12 Oct, 2021 @ 3:49am 
lol this looks familiar
Drewdus  [author] 2 Aug, 2021 @ 12:12pm 
Build has been updated:

- New blocks from the latest Patch and DLC.
- Some mods were having issues so i replaced with similar mod blocks
- Now using Aircraft Wheel mod so the ship can actually land relatively safely!
- Updated Mod and DLC List with this update.

check description for some more information
DragonBorn978 13 Jun, 2021 @ 2:08pm 
Manzuko, sorry for the late response. I found it . it looks very very good indeed.
Dagli 17 May, 2021 @ 11:57pm 
well done
Aidan Solo 5 May, 2021 @ 4:05am 
just wondered @davisam42 if you could publish a blueprint version of this ship idk just curious about that. Also thank you for putting the list of all the mods for this ship as thats very handy
Drewdus  [author] 4 May, 2021 @ 4:11pm 
I don't have any plans to do the Hercules.
I do plan on doing the Ares next though.
DeAnti 3 May, 2021 @ 12:52pm 
is it weird i like this one more then my real msr in SC?
Locomotor79 3 May, 2021 @ 8:45am 
nice job Davisam
Drewdus  [author] 3 May, 2021 @ 8:43am 
Mods list and DLC is updated.

and feel free to do whatever you want to this blueprint, Republish, tweak or whatever. I don't care.