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- Could you add something to the "engineers guild"-tech? Like +5 % from industry?
- Maybe harbours could add to siege holdout time? (like +1 per harbour tier)?
- Maybe Huntsmen (T3) and Free company(T2) could be moved to the tavern chain, to make it
more useful?
Maybe it could have an additional effect, like bonus xp per turn 10-25-60 provincewide (because people talk in taverns) ?
- "Guildmasters professors " could affect ALL ressource buildings
- Maybe "worship"-chain could have a - enemey winds of magic reserve (like 2-5-10)
- Imperial academy artillery recruitment rank could be a global
And a more radical proposition;
What if the farms ONLY boosted in near provinces, but with 15 max then now 8 max, so that you would have to rely on alternative sources of growth.
Maybe the roads growth could then be buffed to 10 max then 7 max right now.
Nice to see its province wide effect for movement boost :)