Stellaris

Stellaris

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Origins of Civilization for 3.6
   
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26 Apr, 2021 @ 2:28am
7 Dec, 2022 @ 11:01pm
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Origins of Civilization for 3.6

Description
3.7+ version here

Adds a bunch of contents for primitives, building on Violent Beetle's Primitive Worlds

If the corresponding DLC are in use, primitives now also have Mechanist, Syncretic Evolution, Necrophage, Remnants, Tree of Life, Cataclysmic Birth, Galactic Doorstep, Lost Colony, Progenitor Hive, Scion (with FE outposts and observation stations), Rogue Servitor, and Driven Assimilator versions (in addition to Vanilla's regular, Gaia, and Ringworld primitives and Violent Beetle's postapocalyptic and habitat primitives). Unlike playable countries, primitives can sometimes combine several of these.

If this mod is used along with G.S. Palmer's Extra Origins or Mr Wizz's More Default Origins, primitives can also get origins from those mods. It also adds a scripted on_action "on_primitives_enter_space" for use by other mods (and several events in this mod).

Nuclear war will occasionally leave post-apocalyptic survivors. Machine+ age primitives will sometimes invent robots. Mechanist primitives' robots will sometimes rebel and become a primitive machine intelligence. Necrophages will sometimes emerge from the shadows to take over a non-necrophage primitive civilization.

Primitives who invent space travel by themselves will no longer get the Enlightened origin anyway; those who lack any of the abovementioned unusual circumstances will get Galactic Doorstep if there's a gateway in their system and Prosperous Unification (complete with planet modifier) otherwise (Enlightened primitives will still have the Enlightened origin unless Necrophage, Tree of Life, Calamitous Birth, or Scion).

Sometimes, when primitives move from one age to another, the social upheval resulting from this technological revolution will also lead to an ethic shift.

Compatibiliy

Ethics shift, primitives inventing robots, nuclear war with survivors, and necrophage takeovers should be possible for any primitives that use the vanilla Primitives country type and vanilla or VBP primitive ages. A normal range or origins on natural advancement should happen for all primitives with vanilla or VBP country types. Primitives added in galaxy generation will also be sometimes have syncretic species or Calamitous Birth but those added later will not.

This mod overwrites the following vanilla files and objects:
Jobs:
  • 05_primitive_jobs, to make the normal restrictions on what jobs servile and prepatent species can take apply to primitives.
Solar System Initializers:
  • sanctuary_system, to make it so sanctuary system primitives will occasionally be hive-minds.
Events:
  • distar.1003, to give the Mardak Vol the Necrophage trait and origin. (via set_origin, so they should still sometimes be xenophiles or fanatic egalitarians)
  • primitive.130, to make primitive nuclear war sometimes leave survivors and also to make it never happen for pacifists and be more common for militarists.
  • primitive.16, set to triggered_only as part of making natural advancement work differently from enlightenment.

This mod overwrites the following vbp files and objects:
Scripted Effects:
  • vbp_setup_machine_world
Events:
  • vbp_hive.220
  • vbp_machine.200

This mod has inbuilt support for:
[discord.gg]
55 Comments
IlliaYanchuk 1 May, 2023 @ 8:44am 
Thank you!
kuyan-judith  [author] 1 May, 2023 @ 2:14am 
3.7 version at https://steamproxy.net/sharedfiles/filedetails/?id=2969817152

I haven't yet merged Primitive Worlds stuff into that mod, aside from making random post-apocalyptic primitives a thing. I hope to eventually incorporate more but given how much more content primitive civilizations need now I won't necessarily get 'round to that anytime soon.
IlliaYanchuk 21 Apr, 2023 @ 7:00pm 
Is there planning to be an update?
Sunconure11 20 Mar, 2023 @ 10:26pm 
I think they were planning to merge their primitives stuff into this.
MrFunEGUY 17 Mar, 2023 @ 5:15pm 
Wondering if/how you plan to deal with this for the new primitives update?
CaptainArchmage 16 Dec, 2022 @ 4:51pm 
This absolutely does not work with Primitive Worlds, some kind of clash happens but a compatibility update would be great.
kahvipensas 11 Dec, 2022 @ 11:57am 
Does anyone know if there's a compatibility patch for this mod + Primitive Worlds? I only found one in Chinese, and doing manual merging with Irony Mod Manager is rather tricky in some of the events.
aanikron 8 Dec, 2022 @ 8:24am 
awesome, thank you.
kuyan-judith  [author] 7 Dec, 2022 @ 11:04pm 
Now updated to 3.6
aanikron 3 Dec, 2022 @ 4:26am 
hello