Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks a lot for your feedback. First ever game that made it possible to craft such Star Trek ship in scale and have it look somewhat like the original.
I am not sure whether or not I will do another Star Trek ship. Defiant is to small and has a tiny hangar. Voyager is to big in scale but very tempting. Anything bigger wouldbe just madness since the CPU limit and ingame performance would suffer.
I found a Sabre Class version that comes with a huge 2 deck tall hangar that stretches basically over almost the entire saucer section which would be a gain for ingame usage. I started a grid layout but have stopped with it for now.
I played Reforged and along the way I created some BPs that I now started remodelling to release those eventually but honestly time is precious and the game lags in long term commitment from my side so not sure whether I will continue after summer break.
Maybe I would join a project if there is any opportunity ;)
As for the Aeroshuttle - I assume you refer to the newer EO version - I noticed that you get stuck where the switches are that open the bed hatches. Usually 1 block 50cm is enough to walk past the chairs if you remain in the block but the switches are also in the same line. I wish there were more device types for SVs but it is what it is for now.
What really bothers me is the missing of phaser cell blocks.
Tried to mod the blocks so that weapons blocks can have any shapes normal block can have, but it didn't worked out.
The Engine technically expects rotating turrets. (and we don't even have beam turrets yet)
How ever, stock, or Hero Mode modified she can take a hard beating ( 1x Toreva, 3x Imerat) and in case it's time to leave, the escape pods are quite the thing that saves your life.
A fe things to note:
- While it is even in vanilla possible to outfit her with legacy turrets on the phaser banks it's not possible to upload it.
- Well at least one actual teleporter would come in handy. I know. They do look ugly.
But for the sake of gameplay i'd rather use these than trying to get an type 8 or 9 out of the hangars.
Another tip, the Aero ones meeting table and seats make it sometimes very difficult to move inside.
CPU Extenders: I am still Newby in the game and did not know you can leave stuff out. I updated myself now on that topic.
Offline Defense:
Purposefully not included but dedicated space could be reserved.
Legacy Turrets:
Good idea, I had it as well. Not implemented yet.
LCDs and Navigation inside the ship:
Maybe LCARS like LCD could be done for all that – no time atm.
Hangar setup and where to put which SV:
Can be found in the collection description.
Generally if you feel the need to improve the build we can meet and if we agree I am happy to release an update and you become contributor to this build. I am happy if thing receive improvement that remain main stream and are somewhat aligned with the Star Trek theme this build was meant to represent.
It takes some time to orientate oneself :D
Some tweaks i made: Replaced some useless CPU Extenders with an offline protection and filled the Phaserarrays with Legacy Turrets.
Some LCD'S to give an hint what the purpose of a room is would be helpfull.
Also a little note in the description which hangar is supposed to have which types types of shuttles etc. would be usefull.