Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Star Trek Nova Class 1.1
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
250.873 KB
24 Apr, 2021 @ 11:28pm
18 May, 2021 @ 12:33am
4 Change Notes ( view )

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Star Trek Nova Class 1.1

In 1 collection by Scimitar
Star Trek Nova Class
10 items
Description
Hello,

Before you continue consider to rate this build after trying it out which helps me a lot identifying what can be done different. I would also appreciate any comments. Your opinion matters to me.

! ! ! UPDATE 1.1 – info below ! ! !
Description Update

The Nova Class is a little Science / Recon Vessel from Star Trek Universe featured as U.S.S. Equinox in Voyager series. I took the liberty to choose 222m as reference size and I followed the floor plans from the comments section of the link below. I also included now screenshots from all decks.

Although the ship is tiny in ST terms it became a huge build in Empyrion terms. And that is what made me do this project to have the immersion of size, being able to appreciate the setup and features.

Alpha Canon: (link below)
“The Nova-class was designed as a science and scout vessel, intended for short-term planetary research and analysis. It is not typically suitable for combat operations. […]
The Nova-class had a design similar to that of an Intrepid-class starship, though smaller in size. It consisted of a saucer section with a curved triangular shape. The secondary hull was directly attached to the underside of the saucer with two warp nacelles. […]
Unlike some starship designs, the Nova-class only featured one impulse drive, located at the aft end of deck 2 aligned center to the ship. […]
Though a small ship, the Nova-class was able to accommodate the needs of the crew. This class of starship had eight decks. […]”


Star Trek Features: (all items can be found in my NOVA class collection)

- 2 Hangar big enough to fit Shuttles (Type 8 , Type 9, Valkyrie, WorkBee) in them
- 1 Waverider Hangar on the Ventral Saucer which can fit the Waverider Shuttle
- Ship Identification Tag - you name the ship like you want
- Full accessible Warp Nacelles
- 15 Science Labs to explore
- Auxiliary Bridge on Deck 3
- 2 Sickbays
- Tons of Bays for all different things in Star Trek world
- Planetary Landing Boarding Ramp
- Oxygen Supply – I purposefully have chosen to not sacrifice Oxygen supplies to reduce device count to be able to walk through a damaged ship (just immersion)
- Explosive destruction leave skeleton structure behind since the base grid in the ship Hull is Hardened Steel, the outside is full Combat steel. All the rest is just Carbon for weight reduction.

Ingame Features: (BP details in the screenshot)


Size 32 CV
Unlock Level: 25
118x226x42m
2 Advanced Constructors
2 Small Constructors
6 Fridges
5 Food processors
5 Medic Stations
4 Oxygen Stations
T2 Shield
Warp Drive
T4 Core

Gravity up to 4g possible, though keep her horizontal else she will dive 😊
- supply points on all necessary positions
- Hangar Deck 3 and 4 feature light guidance for egress and ingress flights
- Hangar Deck 4 elevator features light support if going down or up, depending where you start
- All Hangar guidance gets only triggered by SVs, players (which are only 1 block in size) do not trigger those – that was intended to prevent opening and closing hangar gates all the time as well as unnecessary lights getting triggered, when not needed
- Ambient Lighting on Warp Core and Deflectors (can be disabled)
- automatic lights everywhere


-Signals in Main Ship menu:
Red Alert - Triggers all Weapons to deploy, Shield to activate and illuminates every Deck with Red flash Lights
Yellow alert - same like Red Alert just w/o weapons and only Bridge Alarm light
Deflector Lights switch - in case you get annoyed that some light gets into the rooms you can switch it off while being there
Warp Light switch - for power savings
NAV Lights - to deactivate all exterior NAV lights and Beacons
AUX Power - In case you need that little extra juice w/o using the Alarm switches - it also accelerates Warp Core Lights
EVACUATE - will open all 20 Escape Pod Hatches as well as their internal Corridor doors to access the Escape Pods which I also built and which fit into the Slots

Update 1.1
- I figured out this was an illegal build so I removed the Personnel Cargo Boxes in exchange with blocks looking like lockers instead.
- There were to many (14) Sentry guns – reduced to 6 now.
- More Plant pots – D2 Bio Lab got redesigned to fit some more pot blocks
- I removed some Dancers on D1 VIP Lounge since they found their way out to the Hull.
- Repair Station and Armor Locker added to D5 Maintenance Bay for easier ingame access
- 2x Repair stations from D5 Damage Control Compartment removed
- Removal of Cargo Boxes on different locations. There were just too many and it doesn’t help ingame to choose the right one. D6 Main Cargo Hold A, B and C can be easily extended by removing “crates” blocks and extend capacity to them to your needs. Same for D5 and D3 Cargo Controllers.
- Plenty Texture fixing. There were some inconsistencies on Corridor D4 towards the Torpedo Bays
- no more Ammo Boxes, only Controllers in the Torpedo Bays

Hope you enjoy it!


References:

NOVA Class floor plans:
https://www.cygnus-x1.net/links/lcars/sd-uss-nova-nx-72228.php

Alpha Canon information:
https://memory-alpha.fandom.com/wiki/Nova_class

30 Comments
geraldbeazley0 13 May @ 1:54pm 
ty
Blue Moon 29 Jul, 2021 @ 1:27pm 
...also the constitution/refit and miranda are both smaller on the interior than voyager i believe. hope that helps in finding smaller scale ships.
Blue Moon 29 Jul, 2021 @ 1:25pm 
I really hope you do get to join a project. and yeah that's fair. life is busy and empyrion is time intensive. even so, i will be following your work eagerly, as you have an amazing amount of skill.
Scimitar  [author] 29 Jul, 2021 @ 1:15pm 
@Blue Moon:

Thanks a lot for your feedback. First ever game that made it possible to craft such Star Trek ship in scale and have it look somewhat like the original.
I am not sure whether or not I will do another Star Trek ship. Defiant is to small and has a tiny hangar. Voyager is to big in scale but very tempting. Anything bigger wouldbe just madness since the CPU limit and ingame performance would suffer.
I found a Sabre Class version that comes with a huge 2 deck tall hangar that stretches basically over almost the entire saucer section which would be a gain for ingame usage. I started a grid layout but have stopped with it for now.

I played Reforged and along the way I created some BPs that I now started remodelling to release those eventually but honestly time is precious and the game lags in long term commitment from my side so not sure whether I will continue after summer break.

Maybe I would join a project if there is any opportunity ;)
Scimitar  [author] 29 Jul, 2021 @ 1:05pm 
@Terri - Thanks for the in depth testing. If there will be another update I will try to include some of your suggestions.

As for the Aeroshuttle - I assume you refer to the newer EO version - I noticed that you get stuck where the switches are that open the bed hatches. Usually 1 block 50cm is enough to walk past the chairs if you remain in the block but the switches are also in the same line. I wish there were more device types for SVs but it is what it is for now.
Blue Moon 23 Jul, 2021 @ 8:37pm 
easily the best star trek ship crafted in empyrion. the interiors are space efficient, true to her blueprints, and extensively detailed, the exterior is spot on, and she might be the first ever ship in empyrion to have actual escape pods. i look forward to seeing what ship you produce next. (shut up and take my points)
TerriWild 18 Jul, 2021 @ 11:16pm 
I tested her out extensively with my hero mode scenario in solo and multiplayer.
What really bothers me is the missing of phaser cell blocks.

Tried to mod the blocks so that weapons blocks can have any shapes normal block can have, but it didn't worked out.

The Engine technically expects rotating turrets. (and we don't even have beam turrets yet)

How ever, stock, or Hero Mode modified she can take a hard beating ( 1x Toreva, 3x Imerat) and in case it's time to leave, the escape pods are quite the thing that saves your life.

A fe things to note:

- While it is even in vanilla possible to outfit her with legacy turrets on the phaser banks it's not possible to upload it.

- Well at least one actual teleporter would come in handy. I know. They do look ugly.

But for the sake of gameplay i'd rather use these than trying to get an type 8 or 9 out of the hangars.

Another tip, the Aero ones meeting table and seats make it sometimes very difficult to move inside.
DocAceZ 27 Jun, 2021 @ 10:10pm 
Best Nova out there hands down...
Scimitar  [author] 10 Jun, 2021 @ 2:54am 
Thanks for your comments, finally someone who provides improvement feedback :D

CPU Extenders: I am still Newby in the game and did not know you can leave stuff out. I updated myself now on that topic.

Offline Defense:
Purposefully not included but dedicated space could be reserved.

Legacy Turrets:
Good idea, I had it as well. Not implemented yet.

LCDs and Navigation inside the ship:
Maybe LCARS like LCD could be done for all that – no time atm.

Hangar setup and where to put which SV:
Can be found in the collection description.

Generally if you feel the need to improve the build we can meet and if we agree I am happy to release an update and you become contributor to this build. I am happy if thing receive improvement that remain main stream and are somewhat aligned with the Star Trek theme this build was meant to represent.
TerriWild 9 Jun, 2021 @ 1:35pm 
Nice build.
It takes some time to orientate oneself :D

Some tweaks i made: Replaced some useless CPU Extenders with an offline protection and filled the Phaserarrays with Legacy Turrets.

Some LCD'S to give an hint what the purpose of a room is would be helpfull.
Also a little note in the description which hangar is supposed to have which types types of shuttles etc. would be usefull.