Barotrauma

Barotrauma

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Lost Planet equipment
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9.175 MB
23 Apr, 2021 @ 7:59pm
10 Dec, 2023 @ 7:15pm
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Lost Planet equipment

Description
I love Lost planet! so far I have added 3 weapons, 3 plasma gun varients, gunsword (no shooting yet),energy gun, plasma cannon, shotgun 2, and 2 vs weapons. Gataling gun, Laser rifle. They currently use their sounds from the game except for the new vs weapons, but I'm going to change that in the future.

A bunch of armor has been added as well. Check the changelog.
Nevec recon (pockets for ammo and small arms)
Recon backpack (headset with longer ranger+ carrying)
Nevec Depth uniform helmet and pack (built for speed rather then defense)
Mountain bandit 2 varients (full suit so bots can dive)
Crimson 2 vairents (full suit so bots can dive)
Joe suit (full suit so bots can dive)
Bandero suit (same stats as ex-nevec leader but combined with packpack, with a see through helmet)
ex-nevec and nevec a pack color (black or white)
Commander helmets for Nevec and ex nevec.
Waysider varients

Next thing to add in is going to be more weapons (rocket launcher, pistol, Energygun SP, etc) and some armors from Lost planet 2.




Let me know how balanced they are!

Lost Planet is owned by Capcom
Popular Discussions View All (2)
5
16 Jun, 2021 @ 1:11pm
Spawn codes.
ПΛПО Dragoon
1
9 May, 2021 @ 7:03pm
Adding new faction equipment from LP
Hexon
98 Comments
ПΛПО Dragoon  [author] 14 Dec, 2023 @ 1:01pm 
I did work on adding a vs. It required lua and you'd be able to enter it. It was mostly working but had a few issues. I shelved it for now till more things get added to the game, or until the desired effect would get easier to implement..
Lord Foog The 2st 13 Dec, 2023 @ 6:14pm 
Awesome mods man. Do you ever plan on adding VS? Could make for a cool shuttle!
ПΛПО Dragoon  [author] 8 Dec, 2023 @ 2:09am 
WILL YOU TELL WHICH ONE YOU WANT ME TO FIX! PLEASE I WILL DO IT FOR YOU I PROMISE. I SHALL FIX IT FOR YOU :fear:
.:Kindness:. 7 Dec, 2023 @ 9:48am 
it wasn't the specific helmet that I thought it was gonna be, but yuh-know gotta say this is a solid alternative for what I was desiring from a previous pallet :thumbsup:
.:Kindness:. 7 Dec, 2023 @ 9:01am 
is this the Christmas miracle in the making?
ПΛПО Dragoon  [author] 1 Dec, 2023 @ 11:31am 
Mercenary does need a description update, however the sonar all works as in tended. The mercenary one doesn't pick up walls as it's for picking up on any creatures nearby. It won't help as much with navigation, but it also is useable indoors.

While the nevec one can pick up on walls (which both can tell about creatures) and is better for navigation and finding creatures outside of the sub.
Forgefather_Taco 28 Nov, 2023 @ 3:21pm 
Recommend updating the equipment and their descriptions, Sonar seems to not work well, and mercenary armor have Nevec armor descriptions.
Forgefather_Taco 27 Nov, 2023 @ 7:10am 
thermal energy could probably be loot on the Akrids when killed and looted it on them, could probably be used for a lot of stuff on ship including medical, I got a campaign running neurotrauma so unsure how that work lol.
Thinking what else could work with thermal, possible fuel rod recipe instead of always uranium.
Terminals post as a structure/crate marked on sonar radar, using a LP PDA to open it gives resources and energy be interesting. Plus with some mods like Dynamic Europa, it could help not getting lost.
ПΛПО Dragoon  [author] 26 Nov, 2023 @ 6:42pm 
@.:Kindness:. :I'll check some weapons, and that helmet.

@Forgefather_Taco : I don't know about perma maps, but I could make something. My original goal was to make it so that thermal energy would spawn with my akrids. ill work on adding something like that as soon as I get it all figured out
Forgefather_Taco 26 Nov, 2023 @ 8:40am 
honestly if possible, I want to see thermal energy related stuff. Hell even the terminals with a PDA device that works like sonar but maps local area.