Barotrauma

Barotrauma

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Astra's Bot Conversation-Dialogue Mod
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281.936 KB
23 Apr, 2021 @ 12:17pm
18 May @ 6:06am
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Astra's Bot Conversation-Dialogue Mod

In 2 collections by Rodrick III
astra's barotrauma mods
34 items
Oops! All coalition!
34 items
Description
Endorsed Russian translation here!: https://steamproxy.net/sharedfiles/filedetails/?id=3047423616

Hi! My name is Astra. I'm an avid fan of bots as I grew up with them in my childhood, and have been fascinated by them for all my life. I crave to see my AI partners fleshed out just as well as human characters. I've spent a long time on this mod, running it on my own campaign, and with friends. I finally feel it's ready to go out on the steam workshop, so here it is. My Bot Conversation-Dialogue (Whichever you prefer) Mod!

Features:
152 Full conversations with responses.
25 One-line conversations. (No responses)
177 Total conversations.
8 New traits.

New Traits:

The Nihilist - Being born on Europa was a big mistake for the Nihilist. Wasting away under the ocean, they find that since death is inevitable, they should not openly reject it. They tend to be rude towards others, after all, who's going to judge them when they die? They won't be remembered anyways. They don't get along well with their fellow crewmates, especially the Optimist.

The Optimist - Trying to make the best out of any bad situation, the Optimist is always there to try to put a smile on people's faces. Being happy is the key to being productive, and staying positive can prevent any crisis from getting much worse. The Optimist can be extremely naive, but their optimism is very welcome among the crew. They tend to get along well with everyone.

The Survivor - No one's sure if the Survivor's claims are real or fake. They say they've survived hundreds of failed submarines, and certainly have a bit of unorthodox knowledge. However, it's not like anyone could survive that long out on the cold waters of Europa, so many people suspect they are lying. What isn't fake however, is their knowledge and skill. They tend to get along fine with everyone.

The Cultist - A proud Church of Husk member recruited to the submarine for god knows what reason. They constantly attempt to subvert people into becoming willing acolytes of the Husk, but don't go out of their way to sink the submarine, surprisingly. The Cultist thinks that every journey they take will end with their Huskification, and if it doesn't, then next time will. They get along fine with everyone, but no one gets along well with them, especially the Supremacist.

The Supremacist - A rabidly nationalistic human, keen on taking all of Europa's riches for humanity. The Supremacist believes the human race is the peak of what Europa has to offer, and despises anyone who sees it the other way around. They aren't very accepting or nice to people who act differently than humans, or are different than humans. They get along fine with everyone, but despise the Cultist.

The Loyalist - A devout coalition loyalist who's lost their power with the coalition ages ago, they're fiercely loyal to the coalition and have either been fed propaganda all their life or willingly believe what the coalition says. They get along fine with anyone, but have a vendetta against anyone who speaks bad about the coalition.

The Philosopher (Philosophical) - A self-proclaimed enlightened wise thinker who makes it their mission to speak in very complex english for no apparent reason other than to show off their literary skills. They're rather easy to get along with, as long as their annoying habits of speaking complex does not get to you. They tend to get along fine with anyone, but can annoy people with their constant unnecessary linguistic choices.

The Conspiracist - A seemingly normal person who's bought into nearly every conspiracy theory, and even crafted their own crazy outlandish theories. They seem to have a conspiracy theory for nearly everything, and will constantly talk about them in the hopes more people "come to their senses" and believe them. They are rather entertaining, because of how wild their conspiracy theories they so passionately believe in are. They tend to get along fine with everyone.
Popular Discussions View All (1)
2
5 Jun @ 8:23am
Bugs & Typos
 MisterFossil 
93 Comments
 MisterFossil  3 Jun @ 8:23am 
@AstraAegis Empires rose and fell, and yet, this mod keeps holding on. Thank you - keep up the good work! :steamthumbsup:
 MisterFossil  3 Jun @ 8:21am 
@stalker
Seeing how the mod is made, I think it will only work with English. You would need to translate it.
stalker 2 Jun @ 9:08pm 
@ MisterFossil  I'm sorry to ask . I'm new to Barotrauma mod.
as you say I found that the order does not affect the use of this mod. Is that a language issue? Do I need to translate it into my native language to use it? My game language is Chinese.
Rodrick III  [author] 2 Jun @ 8:38pm 
It's also the reasoning some dialog lines may seem a bit odd, since they're referencing older mechanics in barotrauma versions that I tried to revamp in a more lore-friendly manner. The two that pop to mind immediately are a line about the captain calling out dead bodies on sonar (This was removed), and the earth military not giving plasma rifles (that was fanon, but I had to change the reasoning on it after the Barotrauma campaign got actual lore at the start of a campaign that said Earth no longer has contact with Europa).
Rodrick III  [author] 2 Jun @ 8:35pm 
Since this mod is, as the upload date of 2021 states, old, I've been around for a few barotrauma code changes.

The "old.txt" is how the filelist.xml file used to be formatted in older Barotrauma versions. I keep it there incase they ever return to that formatting (I doubt they would, it's very similar to the new one in filelist.xml anyway). I'm talking the versions before the campaign had a real ending (which is ironically when I beat the game).
 MisterFossil  2 Jun @ 11:28am 
Also, @AstraAegis - I've been looking through the code of your mod, since I was curious of how it worked. There is a small file called "old.txt", could you please elaborate on what it does, if you don't mind me asking? :spiffo:
 MisterFossil  2 Jun @ 10:23am 
Mine's loaded low on the modlist, and works fine
stalker 31 May @ 7:22am 
Dialogue doesn't seem to be working. Should the mod be ranked at the top or bottom?
Lexington 23 May @ 8:24am 
got jumped by the crew saying they see big target. 10/10
Jaxon Goataar 18 May @ 2:59am 
@Bokune It should be in:

(Disk Name):\Steam\steamapps\common\Barotrauma\Content\Characters\Human