Stellaris

Stellaris

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Stellaris OMEGA: 0.7 ALPHA Release
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1.725 GB
23 Apr, 2021 @ 9:52am
15 Jul @ 6:27am
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Stellaris OMEGA: 0.7 ALPHA Release

Description
Comprehensive Stellaris "Total Conversion" favoring streamlined gameplay and endless scaling.

Read "Technical information" and "DLC Requirements" before starting the game with this Mod.


-Primary Features:

~~Rebuilt Tradition system with 20 handcrafted trees, 100 linked "Ascension Perks", 100 linked "Edicts" and 30 linked "Civics", all with custom scripting.

~~Splitting of "Pops" into "Discrete" and "Numerical" units, maintaining granularity while reducing "Pop" counts in lategame galaxies to 1/10, greatly boosting perfomance.

~~Entirely reimagined Naval Strategy which includes, "Detailed Fleet Storage Simulation" "Galactic Map Supply Lines" "Complex Resource Plundering" "Ground Troops on Military Ships" "Reworked Orbital Bombardment" "Systemwide Planetary Defense Cannons" "Detailed and Convenient Scavenging" "Completely Reworked Admiral Skill Expression" "Advanced Ship and Fleet Experience Simulation" "Custom Scripted Emergency FTL, Ship Disengagement and Hyperspace Jumping" "Artificial Hyperlane creation by Gateways" "Dynamic Naval Capacity based on Industrial Focus" "Highly Customizable Default Starbase Loadouts" "Custom Starbase Modules and Buildings" "2 Types of Defense Cannons and 3 Types of Defense Platforms" "Full Weapons Rework including Pricing/GFX/Performance"

~~Rebuilt Technology System, research everything, including 75 New Repeatables, from the Start, balanced with a unique anti-hyperscaling Rigidity System.

~~Complete Leader Rework which includes, "No Leader Level Limits" "Unique Leader Leveling Behavior" "Complex Government Development which provides permanent country modifiers based on Class and Level of owned Leaders" "Rarity Based Skill Level Up Choices" "Integration with Resolutions of the Galactic Community"

~~Modifier Display Overhaul, visually improved and easier to parse.

~~Complete Resource Economy Rework including: "Deposit Exhaustion" "Country Logistics" "Endless Growth of Orbital and Colonial Development" "Streamlined Colonial Configuration, requires ZERO manual changes after initial Setup" "Simulated Dynamic Production Focus, Switch from Food to Minerals at the click of a Button"

~~Rebuilt "Galactic Market" using extensive scripting across more than 200000 lines of code. Prices are calculated in layers and the market is run on a "Galactic Credit" which appreciates in value as it is held, greasing the wheels of commerce.



-Secondary Features:

~~Extreme Customizability via "Scripted Variables" for almost every single gameplay element.

~~Permanent modifier rewards purchasable with Minor Artifacts, "Gacha Style".



##########################
##~~TECHNICAL INFORMATION~~##
##########################

~~The autosave feature should be disabled to prevent the game from lagging out at the beginning of the year.
~~Being a "Total Conversion", OMEGA lacks compatibility with any mods, support for select high value mods may be added in the future.
~~Every mechanic has extensive ingame Tooltips, refer to them if something is unclear, otherwise write a Comment.

-Usage Notes:
~~Resource Stockpiles provide a logistics rating based on volume, growth optimized economies should maintain sizeable amounts of non-spent resources.
~~Influence gain is entirely dependent on the Total Amount of Stockpiled "Unity", buying Traditions in the very early game is not advisable.
~~Spawning with a deficit is somewhat common since starting systems are almost fully randomized, to avoid early economic collapse use the button at the very bottom of the slider on the left of your screen and increase orbital production priority for resources you need.


###############
##REQUIRED DLC:##
###############

~~These DLC's must be active.
~~~Remember, you can play with a host who owns them before buying any yourself.

~~Utopia
~~Apocalypse
~~Megacorp
~~Federations

###################
##RECOMMENDED DLC:##
###################

~~These DLC's are fully integrated with OMEGA and have their features expanded.

~~Story Pack DLC's. (Except for Astral Rifts and First Contact, those need to be disabled)
~~Plantoids
~~Lithoids

################
##FORBIDDEN DLC:##
################

~~OMEGA lacks support for these DLC's, disable them before starting a game.
~~~Some are partially done and all of them will be integrated in the future.

~~Overlord ##MOSTLY DONE, SOON TO BE RECOMMENDED
~~Machine Age

~~Nemesis
~~Galactic Paragons
~~First Contact

~~Astral Rifts
~~First Contact

~~Necroids
~~Aquatics
~~Toxoids




#####################
##UNDER CONSTRUCTION:##
#####################

~~Long term anomaly discovery in held systems which slows down with each success as every stone is overturned. -> Almost Done

~~ALPHA 0.8 will be a Feature Complete Release.
~~ALPHA 0.9 will have extremely competitive AI.
~~BETA 1.0 will have a custom built semi-random competitive multiplayer map with Team based Gameplay. (Think like a MOBA with 3 Teams where each "Base" is upgradable and continuously spawns fleets to conquer new territory and attack enemy Bases)
~~BETA 1.1 will integrate Overlord.
~~BETA 1.2 is yet undecided.

Feedback is appreciated, information will be updated as ALPHA progresses.



High Quality Space Music Playlist: https://www.youtube.com/watch?v=qjqsIENcFR0&list=PLquNzdQ3f21WHBqJj8YOtojge8FJsh1MW

High Quality Space Ambient Music Playlist: https://www.youtube.com/watch?v=7aDpCIDYDc8&list=PLquNzdQ3f21XUIXImoVf3zoPBuDZ1_USU



If you like this mod, please Support me on https://ko-fi.com/stellarisomega.
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10 May, 2021 @ 11:08am
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