RimWorld

RimWorld

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[TMC] Shredders Pack
   
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Mod, 1.2, 1.3, 1.4
File Size
Posted
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2.469 MB
23 Apr, 2021 @ 1:38am
3 Nov, 2022 @ 1:38am
5 Change Notes ( view )

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[TMC] Shredders Pack

Description






- This mod was commissioned by Soviet_Weeaboo.

- Add the follow weapons :
MP9 "Cleanup"
Skorpion Evo "Stinger"
Mac-10 "Moozi"
Elbonia M52 "Gramps"
Henry All-Weather 45-70 "Tornado"
PKM "Dakka"

- TMC Armory are mods about weapons for industrial and (Soon...) spacer era with the focus on "tacticool-ness". The weapons can be used with Combat Extended or any weapons from the Vanilla Expanded mods since the stats are based around how their mods are balanced.





Q : Is this save compatible ?
A : Yes it is. You can add it midsave

Q : What kind of weapons you will draw/add/make ?
A : I like to make weapons from 1900s to current day with special love on what people often call “ tacticool “ firearms or firearms from movies , videogames and personal build photos I received from friends. I also been trying to make original firearms along with some spacer tech.

Q : Will you add [insert name in here ] next ?
A : Depends on if it is requested a lot or/and I personally like it , I will. No promise though but still feel free to suggest them.

Q : Is it compatible with Combat Extended ?
A : Yes . This mod is CE compatible by default




Q : Where can I contact you for commissions ?
A : If you need some textures made by me. You can contact me by Steam or find me on Rimworld Discord [discord.gg]. I can do weapons, apparels and animals but also willing to try new things :)


[ko-fi.com]

====================== Credits =======================
- This mod was commissioned by Soviet_Weeaboo.

- Arts and XML made by me , Tittymcswaggy .

- Rimworld is owned by Tynan Sylvester.

**Please do not upload my mods on other websites without my permission.**
14 Comments
Clocks Coyote 20 Apr @ 6:30pm 
will this be updated to 1.5?
Kwynn 25 Mar, 2023 @ 8:37pm 
You are the Elbonian Defence Minister, giving us armament options that on paper are a great idea, but also come with a fatal flaw.
Aster 24 Feb, 2023 @ 11:35am 
My apologies, that looks like an issue with Yayo's Combat 3 instead.
Aster 20 Feb, 2023 @ 5:01pm 
Oh actually it's just directly towards (0,0) when it happens, that's why it was a consistent angle.
Aster 20 Feb, 2023 @ 4:59pm 
Not sure if this is due to weird mod interactions, but the RPG-29 even with 100% direct hit rate and a competent shooter will about half the time shoot at a 90 degree angle to its target, usually at the exact same miss angle. The projectile will go much further than it is supposed to in such cases as well. I'm curious if it's working properly for other folks and is just some weird mod thing for me.
ravenscram 27 Oct, 2022 @ 11:40pm 
1.4?
Gman 8 Aug, 2021 @ 12:34am 
I get this issue in the logs. Is this why the DAKKA has issues for people?

Could not resolve cross-reference: No Verse.SoundDef named Shot_TMCPKM found to give to CombatExtended.VerbPropertiesCE VerbProperties(PK "Dakka") (using undefined sound instead)
Lyndon B. Johnson 12 Jul, 2021 @ 12:34pm 
God bless Elbonia!
Vietbong 22 Jun, 2021 @ 12:50pm 
god bless elbonia
Scotty 24 May, 2021 @ 11:57pm 
All my pawns refuse to carry the PK "Dakka".
They keep dropping it and picking up a bow instead