RimWorld

RimWorld

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Level Requirements Rebalanced - Hardcore
   
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Mod, 1.2
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89.749 KB
18 Apr, 2021 @ 10:33pm
3 May, 2021 @ 6:47pm
5 Change Notes ( view )

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Level Requirements Rebalanced - Hardcore

Description
In vanilla I have always felt like the level requirements were mostly useless. It is very easy to get a colonist with 8+ crafting, and then be able to make basically every item in the game. The main reason you would ever want high skills is to increase your work speed, or in the case of crafting, get higher quality items. This mod tries to put more emphasis on the levels of your colonists by increasing the level requirements of sowing plants and crafting items. This also means that skilltrainers are more useful. In addition, some of the vanilla level requirements don't make much sense (making a recurve bow requires 5 crafting, but making an EMP launcher requires 4 crafting???).

This is the hardcore version of the mod, and is better suited for players looking for additional challenge and/or players who are playing a tribal start or are doing a marathon run. Standard version located here: https://steamproxy.net/sharedfiles/filedetails/?id=2461863267. Any of these values can be easily edited to your liking by making a local copy of this mod, then editing the corresponding patch XML files.

Supported Mods:
- Vanilla Armour Expanded
- Vanilla Apparel Expanded
- Vanilla Weapons Expanded
- VWE - Coilguns
- VWE - Frontier
- VWE - Heavy
- VWE - Laser
- VWE - Non-Lethal
- Combat Shields


List of changes is located here: https://docs.google.com/spreadsheets/d/1OtBL574v2yy0J9W3uIM3MgzL_uZOX3xrEBsNARjut0Y/edit?usp=sharing
There are too many changes to list in this Steam description.


Load order:
Load after every mod listed in the "Supported Mods" section.

Notes:
- Should be able to add/remove midsave. Just remember that when you add this mod to an existing save, you might not be able to do things that you were able to do before if the new level requirement is greater than the levels of your colonists.
- Some of the level requirements in the hardcore version of this mod can be pretty high, you can always still get the items you want through caravaning and trading until you get a high enough level colonist.
- I wanted to increase the level requirements of taming certain animals, but the tame level is based on the wildness of the animal, and is capped at level 9.
- Any of these values can be easily edited to your liking by making a local copy of this mod, then editing the corresponding patch XML files.

TODO:
- Make more changes to vanilla level requirements, such as constructing furniture.
- Add support for different mods, such as the Vanilla Expanded series or the Rimsenal mods.
20 Comments
qux 4 May, 2021 @ 5:00am 
oh sorry it's my mistake in fact he finds the mod but doesn't find the weapons I removed so it's fine, sorry
Imranfish  [author] 4 May, 2021 @ 4:43am 
@qux - If the name hasn't changed then it should find it. Is this the only error message that you got?
qux 4 May, 2021 @ 4:36am 
Do you know why your mod doesn't find patches for mods who are not on steam workshop ?

[Level Requirements Rebalanced - Hardcore] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2461862728\Patches\Patch_VWE.xml

My vanilla weapons expanded mod is not in the workshop but in the mod core file, but I don't change the name so I don't understand other mods with patch find it well
qux 4 May, 2021 @ 12:53am 
it's good thanks !
Imranfish  [author] 3 May, 2021 @ 6:48pm 
@qux - Added support. I don't use that mod so I wasn't sure how to balance it, so I mostly based it off the research prerequisites.
qux 3 May, 2021 @ 9:46am 
Hi, can you make a patch for combat shield please ? they have not skill requirement at all
https://steamproxy.net/sharedfiles/filedetails/?id=1588616696&searchtext=shield
Thetaprime 30 Apr, 2021 @ 6:40pm 
Let me check. Maybe I'll need to kills steam and have it redownload the mod.
Imranfish  [author] 30 Apr, 2021 @ 6:26pm 
@Thetaprime - I use VWE grenades and there are no errors. I looked at the XML code for VWE grenades, and it doesn't modify the base grenades at all, it just adds the belt items. So it shouldn't cause any issues. Are you sure you were using the latest version of my mod?
Thetaprime 30 Apr, 2021 @ 1:17pm 
Errors gone.
Thetaprime 30 Apr, 2021 @ 1:16pm 
Sorry I haven't gotten around to this, but I removed the VWE - grenades mod and poof,