Stellaris
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Mass Effect Civilizations - Expanded Galaxy
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205.501 MB
18/abr./2021 às 14:37
27 de fev. às 9:10
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Mass Effect Civilizations - Expanded Galaxy

Em 1 coleção de LostInACave
Mass Effect Collection
8 itens
Descrição


Mass Effect Civilizations - Expanded Galaxy (MEC: EG) is designed to bring a bit of the Mass Effect galaxy and history to your Stellaris playthroughs by adding nearly 90 systems, over 45 anomalies, 4 archaeological dig-sites and a few extra treats for good measure!



Includes:
» 96 Star Systems
» 45+ Anomalies
» 6 Archaeological Digsites
» Colony & Country Events

» Custom Milky Way Galaxy Texture
» Custom planetary textures
» Technology & Component Localization changes to suit the Mass Effect Universe
» Integrated the formerly obsolete Space Combat Expanded - Mass Effect Classes mod. Only includes name changes. Does NOT add Dreadnought/Battleship limitation system.

The majority of the anomalies and 3 of the digsites are all based on locations within the Mass Effect universe. A small, but growing, number of anomalies and a digsite are original stories that have been created solely for this mod and to fit into the universe of Mass Effect.

As Stellaris and this mod evolves, I aim to continue improving and adding new content. This includes altering existing anomalies for Gestalt Empires, adding more anomalies, archaeological digsites and colony and country events, as well as some extra surprises.

Finally, as other MEC projects continue to improve and new ones are launched, additional content and systems will be developed to further enhance the MEC collection, ensuring the very best Mass Effect Stellaris experience.



Be sure to check out other mods by Team Nessassity & LostInACave

Especially our other Mass Effect mods!

» Mass Effect Civilisations - Asari
» Mass Effect Civilisations - Mass Relays
» Mass Effect Species Pack - Expanded Edition



» This mod is NOT Achievement compatible.

» This mod is compatible with Real Space, Planetary Diversity and Immersive Galaxy. However, the full effects of those mods are unlikely to be noticed in any System associated with MEC: EG.
» This mod is compatible with More Events Mod and other event mods.



» Stellaris™
Paradox Interactive
» Mass Effect
EA and BioWare
» Team Nessassity
Princess Stabbity, Nessa & Teneb Kel
» Team Nessassity Associates
LostInACave, Vale, Kalyian
Kronos, #TRIGGERED & mostbrilliant1

In case you run into any issues, have questions or just want to hang out with us and other fans of our mods, our Discord[discord.gg] is always open and is the best place to reach us! <3
Discussões populares Ver todos (3)
41
3 de mar. às 10:02
AFIXADO: Bug Reports
LostInACave
1
1/nov./2021 às 5:25
AFIXADO: Suggestions
LostInACave
0
18/abr./2021 às 14:47
AFIXADO: Full Feature Log [Spoiler]
LostInACave
106 comentário(s)
Arkenor 29 de jun. às 19:20 
Had some galaxy generation crashes with this mod in 3.12. Not every time. When it happens it is things like :"[03:11:50][effect_impl.cpp:24905]: Error in add_hyperlane effect at file: common/solar_system_initializers/mec_minos_wasteland_initializers.txt line: 243, systems Caestus & Fortis already have a hyperlane connection"
Lemon Soul 25 de mai. às 10:18 
does this still works fine with 3.12? Haven't played in a while, no idea what changed last update
LostInACave  [autor(a)] 24 de mar. às 8:30 
Yeah it is
gobbibomb 24 de mar. às 6:10 
iS standalone mod? <3
LostInACave  [autor(a)] 27 de fev. às 9:11 
» Updated to 3.11
LostInACave  [autor(a)] 16/nov./2023 às 10:50 
» Updated to 3.10
SharpeFate71 27/out./2023 às 19:12 
has the ship mods been fixed? i played these mods before but one mod was removed and none of it worked well after.
paulo 3/jul./2023 às 11:29 
Thanks again for answering my question.
LostInACave  [autor(a)] 3/jul./2023 às 9:40 
No idea, but in theory I don't think it would be an issue
paulo 2/jul./2023 às 16:21 
Oh, yes! I almost forgot: is this mod compatible with the mod Elite: Dangerous Star Names ( https://steamproxy.net/sharedfiles/filedetails/?id=2904925738&tscn=1688326137 )?