Total War: WARHAMMER II

Total War: WARHAMMER II

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T4 Building Growth and Income
   
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Tags: mod, Campaign
File Size
Posted
Updated
726.299 KB
17 Apr, 2021 @ 11:52am
1 Aug, 2021 @ 7:05pm
3 Change Notes ( view )

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T4 Building Growth and Income

In 1 collection by powerhungry4
ph4s mods (and dependencies)
9 items
Description
*Updated to Silence and the Fury*
This mod multiplies all raw income gained from buildings by 2, multiplies all raw growth gained from buildings by 5, and also applies these changes to the t4 buildings from Mazz's t4 mod.

This mod modifies specific values in building_effects_junction and adds extra values to that table that overwrite some additions from mazz's t4 mod.

Enjoy!


FAQ:
Q: Do I need mazz's t4 mod?
A: YES. If it is not enabled,
best case: mod works fine (extra/different table entries ignored);
moderate case: mod does nothing (all mod table changes are ignored);
worst case: game crashes (!).
So make sure you have the mod enabled.

Q: If this mod is enabled, do I need your income and/or growth building effects mods?
A: NO, you do not. It won't break your game though, it will just be redundant.

Q: Where should I put this in the mod load order to work properly?
A: Make sure it loads after mazz's mod. Without making any mod load order changes, it will load in the correct order because ph4 is after mazz alphabetically (and in the file name).

Q: How will I know if the mod loaded in the wrong order?
A: You will be able to upgrade minors to t4 and all income/growth buildings will be increased but you will see a drop between t3 and t4 for minor settlements in growth and gold. Let me know if changing order (and disabling all other mods, yadda, yadda...) does not fix this.

Q: Is this compatible with XYZ mod?
A: Probably if it is compatible with mazz's t4 mod. So long as another mod does not include the same table with new (or old) values for income or growth, there should be no issue and a good mod load order will fix this anyway.

Q: Will this affect horde buildings?
A: Yes, all those buildings are affected as well.

Q: Will this affect the AI as well?
A: Yes, this mod does not discriminate between AI or player.

Q: Does this mod change skaven food, income percent bonuses, number of peasants, background income, etc?
A: If it does, its a bug. I'm looking at adding these features in later for a separate mod though.

Q: Will this mod affect buildings added from mods other than mazz's t4 mod (such as another t4 mod or another mod from mazz)?
A: No, though if should not be hard to add them in using my guide below. Just add to the end of “original building_effects_junction_tables” any new building_effects_junction entries from whatever mod is used

Q: Mod is out of date again/ I want my own variant of this mod. Can I do that?
A: Go ahead! Here is my personal guide and the google sheet I use to do a lot of the work for me (same as for growth mod):
Guide: https://docs.google.com/document/d/1y93C0hB7Jv8IvCKpKdq54fgSV-t6-Z4ZdAV5TluiF7s/edit?usp=sharing
Sheet: https://docs.google.com/spreadsheets/d/1n_lO3cM1YLlxKnXlofEFBzbNuf_v4ekXKU-0hlilYNw/edit?usp=sharing


My Other Similar Mods
Only affects Income, doesn't affect tier 4:
Building Income x2 (WH2 edition)
Only affects Growth, doesn't affect tier 4:
Building Growth x5 (WH2 edition)


Credits
To Mazz for being cool and allowing people to make submods of his great work freely
To the amazing people at the C&C Modding Den discord group
5 Comments
powerhungry4  [author] 1 Aug, 2021 @ 7:06pm 
Updated to Silence and The Fury
Polstrong 24 Jul, 2021 @ 8:41am 
are you working on an update ? This mod is just very good T-T
Bo55_Ku 19 Apr, 2021 @ 12:55am 
alright thanks for your info :steamhappy:
powerhungry4  [author] 18 Apr, 2021 @ 2:00pm 
@Bo55_ku The Building Growth x5 mod is redundant if you use this one. That being said, there shouldn't be an issue if both are loaded.
Bo55_Ku 18 Apr, 2021 @ 6:00am 
Will this mod compatible with your Building Growth x5 mod?