Stellaris

Stellaris

36 ratings
Ancient Cache of Technologies: Unofficial Building Patch 3.0
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.103 MB
17 Apr, 2021 @ 5:25am
1 May, 2021 @ 10:29am
13 Change Notes ( view )

Subscribe to download
Ancient Cache of Technologies: Unofficial Building Patch 3.0

In 1 collection by Notso
Notso MP
18 items
Description
----UNOFFICIAL 3.0 Building Patch for Ancient Cache of Technologies----

--Features--
- Reworked food, mineral, energy, alloy, consumer goods ACOT buildings. Now, you can only build one, like vanilla, but it provides much higher bonuses.
- Districts now have more work places available based on the ACOT building built. This includes ACOT jobs.
- ACOT capital buildings now provide extra buildings like vanilla.
- AOT buildings are additionally reworked, and should only show up if AOT is installed.
- You can only choose one of alloys or CGs per planet.
- ACOT bio ascension jobs provide organic pop assembly, as do gene clinics.
- Restored vanilla jobs to industrial districts even with ACOT buildings
- AOT Habitat districts and void sphere city districts should add building slots.
- Made void spheres' alloy districts have more jobs based on alloy building built

--Bugfixes (to ACOT)--
- DM gateway techs now can't be researched without the science convention

--Compatibility--
- Load after ACOT and AOT (if used).
- Should be compatible with anything ACOT is except for mods which alter the vanilla district files (edited to provide the extra jobs to vanilla districts).
- If there is any issue, please either leave a comment or message notso#6845 on discord.
35 Comments
Sjru 🐲 14 Mar, 2022 @ 6:23pm 
Update?
一心向党特狼噗 26 Jan, 2022 @ 3:15am 
its so good
Notso  [author] 29 Nov, 2021 @ 9:16pm 
I'm going to private it for now. I have big plans for New ACOT, and I'm currently working on them and other things in my personal life. I'm sorry that the mod is, for now, dead but I am not. I am honestly honoured that people liked the changes!

After that, I will rewrite this mod (as ACOT Lite - the current version on the Workshop - will also be getting a rework)

<3
youtubitz 29 Nov, 2021 @ 6:55pm 
not updated since last spring i think this mod is dead, hope i am wrong of course also hope dark matter alloy building adds acot jobs to industrial districts again.
Chrys 21 Nov, 2021 @ 7:20pm 
I would very much appreciate an update to this mod. The features are so nice but it's not really compatible with AOT/ACOT after all these months. :(
micramism 9 Oct, 2021 @ 10:33am 
can we get this integrated with aot? if you want i might be able to do it as long as its uploaded here.
Schmalz gewichster Ritter™ 18 Sep, 2021 @ 12:01pm 
Compatible with 3.1?
Notso  [author] 28 May, 2021 @ 7:23pm 
I'll take a look at it but I'm not sure what's causing it. Working on a patch for New ACOT at the moment. That comes first. Thank you for reports though
Reli 27 May, 2021 @ 10:38am 
I seem to be unable to upgrade dark matter power grids. I've confirmed this is the mod responsible by removing it, but with it I'm not even getting the prompt to upgrade it. And before anyone asks yes I have the technology, I'm already at Stellarite and Phanon tier stuck with these low-tier grids. I can upgrade the other basic resources like agri-complex and crystal-synth just fine, but not the energy grid... any ideas?
Also just like the guy below me I can't upgrade strat resources buildings to stellarite tier
clone61279 22 May, 2021 @ 4:21pm 
cannot upgrade AE strategic resource buildings to the Stellar variants (Chrono gateway, Philosophers Orb). Also, same issue with the Delta Giga. Researching AE giga allows for one or the other, then upgrades to stellar variant.