Tabletop Simulator

Tabletop Simulator

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Nevermore [Partially Scripted]
   
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Type: Game
Complexity: Low Complexity
Number of Players: 3, 4, 5, 6
Language: English
File Size
Posted
Updated
304.273 KB
16 Apr, 2021 @ 12:56pm
17 Apr, 2021 @ 10:33am
5 Change Notes ( view )

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Nevermore [Partially Scripted]

In 2 collections by Maginomicon
Austin Friday Game Night
120 items
TTS for TheMilkGuy
17 items
Description
Your Opponent's Fate is in YOUR Hand!
Pass with care...

Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be...nevermore.

Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points.

Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?

Nevermore can be taught in less than five minutes, yet hides a surprising amount of depth in strategy, as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination, keeping everyone in the game until the last moment, yet still rewards players who have performed better during the game. That's because a player who has become a Raven cannot win until they can find a way to transform back, but they still play, helping to doom other players and trying to collect one of two specific hands (all of one suit - or - one of every suit) to become human again.

Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness.

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Play Overview:

Players are dealt a hand of 5 cards - but they will not keep them all.
During the drafting phase, players must pass three of those cards to the player on their left. From their new set of five, they must then pass two to the left. Lastly, they will pass one card left - ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand - and also carefully managing what they are passing to their opponent, to make sure they don't end up with too powerful a hand.

During the resolution phase, each suit is called for, one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit - and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing, Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens, who kill cards of other suits in your hand. Example: I have 3 Victory, 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points.

If your 5 Health points drop to 0, you become a Raven, still in the game, but unable to win until you can transform back.

The winner is either the last human player standing - or the first to score 6 Victory points.

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Thanks to Plumpi for making the original mod!

My changes are primarily
* Added a "Pass Hand" button which facilitates far faster play. Simply click this once everyone's passing cards are ready, and it'll pass cards appropriate to the Passing Direction token!
* Addition of a secondary "Keeping These" hand below your "Passing These" hand which facilitates far faster play. Simply drag the cards you're keeping or passing between the two hands!
* Addition of my "Ready/Available" tokens/panel which facilitates far faster play. Each player can flip their token to the checkmark to indicate that they're ready to pass their cards, and once all of them have the checkmark they'll all flip back and everyone's readiness to move on will be announced.
* Addition of a "dealer" token which is important for determining priority for simultaneous effects, as well as a die you pick up to determine a random first dealer.
* Addition of an "End Phase" token on the table which reminds everyone how Ravens become Human again.
* Addition of various other quality-of-life improvements in the form of tooltips, notebook, card size, deck/discard snap points, and turning on the rainmaker (the cube under the table feet) by default.
2 Comments
Maginomicon  [author] 18 Apr, 2021 @ 1:17am 
There's a white cube below the legs of the table. Right click that, go to the Looping Effect menu, and select (I think) option 1.
Noodz 17 Apr, 2021 @ 11:13am 
How do I turn off the rain sounds?