Ravenfield

Ravenfield

348 ratings
Tactical (Class-Based Multi-Skin)
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Content Type: Mutators, Skins
File Size
Posted
Updated
6.785 MB
15 Apr, 2021 @ 5:17am
16 Apr, 2021 @ 3:19pm
10 Change Notes ( view )

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Tactical (Class-Based Multi-Skin)

In 1 collection by Lordaloa
]Real Life, Future Tech, Cheat, Performance, X and Commissions
21 items
Description
Tactical (Class-Based Multi-Skin)

Tactical (Class-Based Multi-Skin)
Tactical is the Anglo-European 1st company. Nicknamed: Prism Company. They have their different roles based on their color with yellow being support, green going heads in as assault. blue staying the distance, scanning the area as recon. red helping out with support and assault and getting vehicles up and running and white as the medic.

Tactical is a very first Class-Based Multi-Skin mutator. The mutator allows you to configure which weapon tags are assigned to which gear slot of which class. Not only can you configure the weapons of the skins but you can also configure their health, speed and size. The player can also be configured seperately or be thrown in with the other bots and get themselves a random skin assigned!
Note: to configure gear, you need to write the tags or the name of the weapons eg. if you type in assault all of the selected assault weapons will be made available to that specific class's weapon slot. If you would write HMG,Patriot,Stealth you will have the HMG, Patriot and all the selected stealth weapons available. (if you have enabled them for said team)

This modpack contains:
SKINS:
-RECON-R
-ASSAULT-A
-SUPPORT-S
-ENGINEER-E
-MEDIC-M
MUTATORS:
-TACTICAL ENHANCED MULTISKIN (5 Skins, 5 classes + player class)
-EXTRA TACTICAL ENHANCED MULTISKIN (5 Skins, 5 classes + player class, all for optional customized layout of opposite team)

Guide:
The mutator has a lot of options and can be a bit overwhelming. Plz read the following guide and if you still have questions feel free to comment them! or if you think a function doensn't work as it has been described here feel free to leave a comment!

Team: Team is a selection field that allows you to select which team is affected, Eagle, Raven or Both. This can be used to differentiate the class layout per team! If the player is not in the affected team then the custom player stats won't affect the player.
Note: Having 2 mutators enabled with the team option "Both" hasn't been tested as of yet and might cause unexpected effects.

Enable #Classname class: This option allows you to enable or disable the entire class including the skin! the skin will revert back to the team skin and the weapon will be those allocated to the team in the weapon switch menu.

Enable #Classname skin: This option will allow you to configure wheter the class uses the class skin or the team skin selected by the player in the game's skin selection dropdown.

Enable #Classname health variety: Enabling this option allows you to configure the health of the bot with a Min and Max value, A random value between those will be assigned to the class. If you add 2 the same values the value will be a constant. Default value is 100.

Enable #Classname balance variety: Enabling this option allows you to configure the balance of the bot with a Min and Max value. The balance of the bot determines how easy the bot can be toppled over when taking damage and or jumping of buildings. A random value between those will be assigned to the class. If you add 2 the same values the value will be a constant. Default value is 100.

Enable #Classname speed variety: Enabling this option allows you to configure the speed of the bot with a Min and Max value. The speed of the bot determines how fast the bot can run. A random value between those will be assigned to the class. If you add 2 the same values the value will be a constant. Default value is 1.

Enable #Classname speed variety: Enabling this option allows you to configure the size of the bot with a Min and Max value. The size of the bot determines how big the bot will be. A random value between those will be assigned to the class. If you add 2 the same values the value will be a constant. Default value is 1.

Enable #Classname loadout: Enabling this option allows you to configure every weapon slot or gear slot of the class. You can type in weapon tags or there own specific name. Ofcourse These weapons have to be enable for the respective team in the weapon switch menu. otherwise they won't show. Eg. If you have all of your weapons active in the weapon switch menu and you want your engineer class to only carry a anti armor and a HMG you will need to type in the next values:"Anti Armor,HMG" on one of the gear slots and leave the other gear slots blank. The bot will now have or a HMG or a random weapon from the anti armor tab. If you disable this option the default weapon selection of the bot will be used.

Enable #Classname bot limit: This option will restrict the mutator from spawning more then a certain amount of bots with the following class. If all classes have been filled with their maximum amount of bots. The mutator will fall back to the team skin and default ravenfield values (statwise) for the remaining bots.

Enable #Classname bot limit: This option will restrict the mutator from spawning more then a certain amount of bots with the following class. If all classes have been filled with their maximum amount of bots. The mutator will fall back to the team skin and default ravenfield values (statwise) for the remaining bots. Disabling this will put no restriction of bot allocation on this class.

Address random class to player: When this option is disabled the players loadout will be determined by one of the 5 classes. This is randomly choosen and changes every time you respawn. If this option is disabled the Player stats configured below will be used, unless they are also disabled. Then the mutator will fall back on default ravenfield values.

Don't use random skin for player: Enabling this option will revert the skin of the player back to the default team skin. The player's random class or customized stats will remain.

Bugs:
-Plz report bugs as soon as possible thank you!

Feedback:
If you enjoy this mod plz leave a like, I would really appreciate it,
and leave a comment if you got any critique I always appreciate feedback.

Thank you and enjoy!

Credits:
ENHANCED MULTISKIN MUTATOR SCRIPT CODED BY LORDALOA

SIDENOTE:
You are not allowed to, share, decompile or modify the files of this mod. 3rd party hosting through websites is allowed as long as the download link sends you to this steam workshop page and the page is not monetized through ads, direct file links are not allowed. Infringement of warning posted above, will cause to legal actions from our side.
97 Comments
krabby krust 30 Jul @ 8:05pm 
but why is there orange right next to red if you see in the picture
OliveVista 13 Jun, 2023 @ 10:02pm 
I'm running into a bug where, when customizing the loadout of each team, it does not save my weapon selections. This is frustrating because I'm playing with Vanilla+ and would like the classes to use Vanilla+ weapons. Any advice on how to deal with this?
DuekCapixaba 10 Apr, 2023 @ 1:05am 
@Aldarith what issues? i have been using it and didn't notice any big troubles
Aldarith 1 Apr, 2023 @ 8:02pm 
Unfortunately has issues with RavenM for those considering it for such a use.
twitch.tv/cccilytf2 11 Dec, 2022 @ 10:18am 
please let change the character to separate weapons from comma to semicolon it conflicts with so many weapon names that i use, thank you
It's Terminal 7 Autism. 19 Nov, 2022 @ 10:40pm 
The skin mutator doesn't is not working for some reason. I have it checked for both and i'm only one instead of both
Andbrew 11 Nov, 2022 @ 1:23am 
I wish you could choose your class upon spawning
Lordaloa  [author] 7 Sep, 2022 @ 3:08am 
Very dead, fun concept to play with pain in the ass to maintain, wow not worth it.
jango bett 20 Jul, 2022 @ 6:55pm 
is there a way to get more than 5 classes?
SkyHighPurchase 8 Jul, 2022 @ 10:28pm 
Lmao this is so dead, very sad