Total War: WARHAMMER II

Total War: WARHAMMER II

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Bug Fix Drycha Sacrificial grounds garrison
   
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Tags: mod, Campaign
File Size
Posted
Updated
393.282 KB
11 Apr, 2021 @ 4:34pm
11 Apr, 2021 @ 5:07pm
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Bug Fix Drycha Sacrificial grounds garrison

Description
Currently there is a bug with Drycha's garrison for the sacrificial grounds building, this mod fixes that tiny bug.

Why did I make this mod?
I was playing as Drycha, and noticed garrison units were missing for the sacrificial grounds building, which is a bug that the devs haven't fixed yet. This mod replaces the missing wildrider unit with 2 malevolent dryads and fixes the missing malevolent tree kin unit, as this was also missing from the garrison.

So what exacly is the base game missing?
As any other wood elf you will get the standard tree kin garrison unit and the wildrider garrison unit from the sacrificial grounds building but for drycha this building does not provide a replacement Malevolent Tree Kin garrison unit or a replacement for the missing wildrider.

Why does drycha not get the wildrider unit?
Drycha is coded to never have access to elite elven units, thus wildriders will be missing from the garrison of the BASE GAME, this mod replaces that missing unit with 2 malevolent dryads.

The mod manager says the mod isn't updated!
THE MOD WORKS PERFECTLY NO MATTER WHICH UPDATE IS IN EFFECT, I know it looks ugly on the menu with the "! mod is not updated" mark behind it, but I am too lazy to reupload the same mod version every update to cleanup the "! mod is not updated" mark.

I have a patreon now!
So, uhm, if you like what you see, and you'd like to see more, or have any suggestions, I'm right here!
https://www.patreon.com/torakmodding
14 Comments
DarwinPon 26 Feb, 2022 @ 6:45am 
Understandable, thank you!
Nothing.  [author] 23 Feb, 2022 @ 4:02pm 
I have a few more mods you could check out that might be a life saver, currently going to work on warhammer 3 though
DarwinPon 23 Feb, 2022 @ 3:31pm 
You're a life saver man, been waiting for a mod like this!
Do you think you could make one that adds buffs for forest spirits in the red skill line for all lords?
Nothing.  [author] 18 Oct, 2021 @ 8:18am 
To those of you who have subscribed to my other wood elf mods, and want less mod icons on their launch screen, I have compiled a collection pack mod, so its a lot cleaner. I think I have achieved everything I aimed for, specifics are in the description! dont forget to un-sub from my older mods if you use this one!
https://steamproxy.net/sharedfiles/filedetails/?id=2631304579
Nothing.  [author] 17 Oct, 2021 @ 2:22pm 
My dear subscribes, you have shown that you have an interest in my modding! Therefore I present to you my final work! A full in depth rework to the outposts, that should make for a fun and strategic gameplay experience along with more possibilities for army design flexibility!
https://steamproxy.net/sharedfiles/filedetails/?id=2630818297
Nothing.  [author] 18 Jul, 2021 @ 2:18pm 
@sm0kin, ofcourse, a reference to my mod would be nice
sm0kin 18 Jul, 2021 @ 12:34pm 
@Yousef-Mahmet
May I add your bug fix to the Community Bug Fix mod ?
Nothing.  [author] 16 Jul, 2021 @ 2:30pm 
the mod still functions perfectly, see description. It cant malfunction with new updates as it doesnt add any new features or change game mechanics.
FullAutoAttack 16 Jul, 2021 @ 1:44pm 
Does this mod need an update?
Nothing.  [author] 15 Jul, 2021 @ 7:05am 
@Shatilov
its just a replacement for the missing wildriders, in the base game you get a wildrider as any other faction, but drycha is disabled from fielding elite units, thus gets nothing
2 dryads is the same price as 1 wild rider
the purpose of the mod is just to balance out the garrison for drycha compared to the other wood elves