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Een vertaalprobleem melden
recipe Make Hand Axe
{
BlowTorch=1,
MetalBar,
IronIngot=2 [adding a 0 to these to make them IronIngot=20]
Plank,
Charcoal,
WeldingRods,
Water=20,
keep Pot,
keep Stone,
keep WeldingMask,
keep KitchenKnife/HuntingKnife,
keep Hammer/BallPeenHammer,
keep CampfireKit,
keep PipeWrench/Tongs/OvenMitt,
Result:HandAxe,
CanBeDoneFromFloor:true,
Time:800.0,
Category:Welding,
SkillRequired:MetalWelding=5,
OnGiveXP:Recipe.OnGiveXP.MetalWelding25,
}
ive made the edits i can send them if you want to review them
Also, I can not just change "Make Scrap Metal recipe to IronIngot=100" as each iron ingot weights 5. no one can carry 500 in weight unless they are cheating, and if you have a bunch of ppl carrying that or dropping it on the floor then it would really break your game/server
So, at some point the Devs changed the Iron Ingots from a "Normal" item type to a "Drain-able" type like Sugar. Knowing how Iron Ingots work IRL, this is plausible however not favoured, since that means if you are doing metal working IRL you would have to measure, heat up, pour, wait til cool, then measure what is left again, since as you are pouring molten metal, it is extremely hard to control how much comes out, unless you just use the exact amount you need and pour everything out into a mold. THEREFORE, consider an iron ingot a drain-able is... not the most logical and convenient. I think I do understand why the Devs changed it, however that does break my mods balance as the related recipes worked well when it was just a "use once and gone" normal item.
I will have to re-balance everything metal related. This might take time.
Start with this one:
recipe Make Iron Ingots
{
BlowTorch=1,
ScrapMetal=100,
Charcoal,
keep Pot,
keep WeldingMask,
keep Hammer/BallPeenHammer,
Result:IronIngot,
Time:200.0,
Category:Welding,
SkillRequired:MetalWelding=1,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
}
Ok, that's not bad. 100 scrap = 1 ingot. Now this recipe:
recipe Make Scrap Metal
{
IronIngot,
keep Hammer/BallPeenHammer/Sledgehammer/Sledgehammer2,
keep Saw/GardenSaw,
Result:ScrapMetal=100,
Time:200.0,
Category:Welding,
SkillRequired:MetalWelding=2,
AllowDestoryedItem:true,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
}
Every ingot has 100 uses, so that recipe lets me turn 1 ingot back into 10,000 scrap metal .
Fixed the balance, and updated
Hello, sorry for the confusion there, I will recheck the recipes tomorrow and get that fixed, likely just an accident when I uploaded my last update, as I did not intentionally change the balance lol.