Arma 3
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40k Fellblade
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
Updated
59.593 KB
10 Apr, 2021 @ 2:36am
31 Aug, 2022 @ 8:46pm
2 Change Notes ( view )

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40k Fellblade

In 2 collections by turfy
Turfy's Compositions
77 items
Turfy's 40k Compositions
10 items
Description
Everything you need to know about compositions:
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description
This is fully functional for use by players or AI. this is meant to add a stronger, long range version of the Baneblade, its 305 mm guns can easily destroy the heaviest enemy fortifications and largest of hostile armour. As for its downsides, having no main gun depression makes it not able to engage armour inside danger close range on level ground. also the large main turret is a huge target, especially from above by air or taller armour.

Questions & Answers
Q: How do i find it in game?
A: It's not a mod so it wont show in your launcher. in the editor you need to press the groups key or F2 then click on the composition icon. click the first link in the description and watch the first video to see what those icons look like. ( the video is of him saving the comp but the location is the same )

Q: Can I walk/climb around on it ?
A: Yes, but you will need Enhanced Movement mod or something similar

Q: Is it Balanced?
A: Not really, but is anything in 40k. it can quickly kill stompa's and even titans, but they can make quickly kill it in return

Q: How do I disable / destroy it?
A: Its not easy to disable let alone destroy but it can be done. unlike with my Baneblade design, the main mammoth tank is NOT scripted to be destroyed if the main turret is. due its large size it is much easier to disable and the Fellblade lacks the amount of secondaries to compensate, making it much easier to disable to the point where it can no longer fight back. so to fully neutralize this, all turrets need to be destroyed and the mammoths blown up

Q: what is the mammoth mod for/ can I remove it?
A: The mammoth acts as the armour/ hp. it can be swapped out with something like a leman russ if fewer mods are desired, to find out how read the "how can i make my own version?" question below

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, click the first link in the description, there's a section in the first part in the yellow box that'll show you what the button looks like.

Known Bugs & Issues
- Main turret is not "bulletproof", its AI gunner is invincible for this reason and is scripted to die when the turret itself is destroyed
- Lack of collision - this is a arma issue, using a attachTo command removes collision.
5 Comments
turfy  [author] 28 May, 2022 @ 3:17pm 
fingers crossed
lordgriffin2024 28 May, 2022 @ 1:28pm 
this compostion will be out of date in few more months because the aod dev team is working on a fellblade
BrthrCPT40K 23 Oct, 2021 @ 5:00pm 
excellent job! very creative
turfy  [author] 26 Apr, 2021 @ 10:38am 
yup, thats just about how it started lol. quickly followed by " better see if the IG already have something that resembles it so a pissed of brit doesn't chainsaw my head off for inventing things" lol
AmericanIdiot 26 Apr, 2021 @ 7:02am 
"What tank should we produce next?" "Oh just steal a Bismarck turret and put it on a huge chassis."