Stellaris

Stellaris

984 ratings
Stargate Universe Reborn
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File Size
Posted
Updated
1.852 GB
10 Apr, 2021 @ 1:27am
27 May @ 7:29am
101 Change Notes ( view )
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Stargate Universe Reborn

Description
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Stargate Universe
Total Conversion MOD. Compatible with 3.12.*

Join our Discord Channel
https://discord.gg/QvU6zvCHRF
Discuss the mod with other members and share your ideas!

This mod adds:
Origins, Traits, Buildings, Edicts, Decisions,Technologies, Ships, Modules, Events and more.

Races

Ancient: high tech, can achieve Ascension and use ascended powers

Asuran: can use most ancient tech but cannot ascend

Asgard: needs Cloning Project decision to grow, strong economy

Ori: requires Megacorp for full functionality, gains extra psionic energy from branch officies, can Ascend and use ascended powers

Tau'ri: can acquire the Orion, Atlantis and Asgard tech. Atlantis can be upgraded twice with ZPM

Wraith: can only grow using bio-assembly like the Asgard but faster, can get Superhive

Goa'uld: automatically converts pops into Jaffa, best for aggressive playstyle

Jaffa: Dakara Superweapon can wipe out all planets with unprotected stargate

Nox: high stability planets, unique Paradise planet, can Ascend and use ascended powers

Replicator: high assembly speed, Work In Progress

Traveler: Work In Progress

Lucian: increased trade value, smuggler jobs, Work In Progress


Choosing an Origin will provide a unique starting system and lock the species trait. The trait can be seleced alone and it is the deciding factor to unlock technologies and other features for each race.
Creating empires with only the trait but not the corresponding Origin can be useful if you want to spawn more of a given race. (Each Origin is 1 per game so it will block additional spawns of the same)

Ship sets in the mod: Ancient, Tau'ri, Wraith and Goa'uld (downscaled ships compatibility included)


FAQ

How can i set the species to spawn in my games?
-You click on the predifined SG races and click on save. Then you can set the bird to always spawn.
-Create your own races. The racial trait itself unlocks all research and stuff for that race.

Why cant it just spawn without me doing something?
-Because paradox decided it would be fun if predefined races had their spawn options set in stone.

Why didnt you set them to force spawn by default so i dont have to click so many times?
-Because it would not be possible to turn them off if i did. I prefer people having a say in what they want to do.

What DLCs do i need?
-Utopia for Wraith (need hive mind authority)
-Synthetic Dawn for Replicator and Asuran (need machine authority)

I can pick their trait even if i dont have the DLC. So why do i need any DLC?
-Because traits only unlock things I added to the game. Unfortunately some races use DLC content to funtion properly.

Can I spawn more of each race?
-Only if you choose the trait without the Origin. Traits can be picked several times while Origins are one per each.
Traits are what ultimately unlock all content. Origins only unlock starting system and unique Civic


Files Overwritten
00_ascension_perks
00_buildings
00_utilities
00_utilities_drives
00_utilities_reactors
00_utilities_shields
swarm_ship_designs
All pop faction types
00_random_names
All vanilla and swarm ship templates
00_ship_sizes
00_strategic_resources
Most technology files
Most pop_job files
02_special_terraform_links


CREDIT

--SGI team from sins of a solar empire who created all the models and Frstwlf for importing them into stellaris. <3
http://www.moddb.com/mods/stargate-invasion
-Chickenhunt for his advanced projectiles (https://steamproxy.net/sharedfiles/filedetails/?id=1880071041)
-tommythunderbolt for additional sound files
-LeethalGambits's Stargate weapons with sound and more
-SoG-Geongeon's Stargate Emblems Pack (only used few emblems from this mod)
-Expanded Colours [144 Colours] by Veegi
-Goa'uld and Jaffa portraits by tushjd
-City sets by twink
-Starlight mod by AryxErin for amazing visuals

Stand-Alone Ship Sets (Already in SGU)




Stand-Alone Ship Sets (NEW)

Recommended Mods
https://steamproxy.net/sharedfiles/filedetails/?id=1623423360 - UI Overhaul Dynamic (load before SGU)

Comments
Comments are disabled but you can use our discord channel where other people can quickly help you in case you have questions.

Donations
If you enjoyed the mod and feel like supporting my work you can donate here. As always it is much appreciated.
Do note that I am not selling a service here, I do not own any rights to the Stargate IP and favors cannot be bought.
For suggestions use the discord channel posted above. Thank you :)

Seph - Stargate Universe Reborn
https://www.patreon.com/Seph1994
https://paypal.me/oHg5SJYRHA0?locale.x=en_US

Avatar - Stargate Ship Sets
[www.patreon.com]
8 Comments
Modern Spartan 9 Jun @ 8:55pm 
What I would give for these to be standaloneeeee
LT. CMDR Storm 31 May @ 10:09pm 
Is this mod usable with NSC?
jtbush00 22 May @ 10:55am 
I would like to have a standalone mod of the Species and traits
yanlou 14 May @ 11:58am 
Would planetary diversity work with this mod? thanks
GrandAdmiralM 13 May @ 10:16am 
Excellent mod, though if I were to add anything it would be more anomalies and archaeology sites related to the shows. Also, it would be nice if there were prescripted events like a replicator invasion + more interactivity with stargates. Otherwise, the mod is quite sound, with most of the factions being fairly representative of the shows.
treky87 27 Apr @ 6:39am 
The Mod has a problem with crashing during Multiplayer. Would be nice if this was fixxed as I was beginning to like that mod
augarit1 21 Apr @ 2:39am 
Is Destiny included in this mod?
Override 20 Apr @ 7:18am 
How do I set off the Dakara Superweapon?