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As previously stated, we made a separate upload to leave this one as a legacy for 2.8 players.
If you want to play this mod on 3.0, head HERE
We also added support for the brand new Dynamic Mod Menu which removes the "open mod menu" edict to clear a bit the edict list ;)
@CactusJuice This would probably be possible to implement, but I see one major problem with it, in that if you force spawn these corporate empires and then the mod turns them into sub-national corp subjects, they still took up spots as full empires during game init and you're now out however many empires in your galaxy as you force spawned corps. That seems like a big downside.
For example you could force spawn UNE, but then also create a custom empire that is "tied" to UNE when it spawns via a pair of civics or origins. Mods like Distant Origin and Federation Origins have similar features, but they let you spawn independent nations/federations, not corporate subjects like this mod does.
The idea of having randomly spawning corporations is interesting, but I'm curious if it'd be possible to customize those corporations in the empire creation, and then force spawn them.