Black Mesa

Black Mesa

960 ratings
Improved Choreography
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27.041 MB
8 Apr, 2021 @ 1:39pm
10 May @ 8:18am
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Improved Choreography

Description
DISCLAIMER:
The redone animations featured in this addon may not work if you simply subscribe to it. I recommend you place it in your Custom folder for the best results. It can be found in: steamapps\workshop\content\362890\2450811685


Enhances some of the in-game character choreography with more fine-tuned facial and body expressions, as well as some smaller fixes, to bring them up to a higher quality standard. Also features some redone and fixed animations.
    Redone scenes:
      G-Man's ending speech - more expressive head movements and gestures
      HECU Soldier conversations (OaR and Apprehension) - more extensive use of gestures (BMCE REQUIRED for full effect!)
      On a Rail guard's death - improvements to facial expressions, full reanimation
      Lambda Core Teleporter scientist's greeting - changed wave gesture to something appropriate, hands no longer clip when leaning on the railing
      Surface Tension "Semper Fi" conversation - minor dialogue changes
      Power Up wounded guard's introduction - more expressive face and body, aims properly towards the player at the start of the scene, IK chains added to keep his hands locked in the right place
      Unforseen Consequences guard's distress calls - minor fixes to the distress call pose to prevent twitching and snapping
      WGH Silo Door guard - added an improved animation, facial expressions and reduced twitching when attacking the zombie in front of him
      Office Complex reception refugees - fixed gesture snapping when Clifford brushes himself off
      Forget About Freeman guard intro - fixed some snapping and tidied up his motions when flinching and turning off the radio
      Inbound guard tram door unlock - guard no longer clips into the door, and his animation has been redone to involve multiple button presses like in Half-Life
      Unforseen Consequences sitting scientist - restored an unused voice line in his intro scene
      Hivehand guard story - restored an unused voice line
      Motherlode scene - fully animated guard intro, gesture and expression improvements
    Redone animations:
      •Various animations now blend into idle sequences better than before
      Security guards: guarding pose, unholster animation, pistol movement and firing
      Unforseen Consequences CPR - now 20% less likely to give medical professionals an aneurysm!
      Unforseen Consequences / Surface Tension crawling guards
      Office Complex "We Can Still Climb" guard - scripted animation redone from scratch
      Tram Guard and Elevator Scientist's falling anims
      We've Got Hostiles guard/zombie scene - both actors now exit the scene without noticeably popping out of existence
      Power Up wounded guard - this guard no longer drops his weapon, and his walking animation has been reworked
      Idle to office chair sitting - the end of this sequence now lines up with the actual sitting animation
      Black Mesa-specific zombie sequences (playing dead, eating, scripted behaviors) - sound effects now play during all these sequences, and most of them will cause the zombie to growl when alerted. Zombies' maws are now animated during eating animations.
      Zombie melee animations - reworked from scratch to be more like the HL2 zombie melee while retaining Black Mesa's attack speed. Watch out for the double slash!
      NEW: guard vs. zombie dynamic interactions - the same system which allows Alyx to melee zombies in the HL2 episodes makes its return!
      Improved HECU soldier sequences - Classic-style rappel animation, complete revision of the shotgunner animations, and a new Commander grenade launcher animation. Soldiers now also have much more audible footsteps like the Combine in Half-Life 2.
Popular Discussions View All (2)
7
4 Apr, 2023 @ 9:04am
Dr. Kleiner after Cascade Resonance has T-Pose
Pessimist
7
2 Apr, 2023 @ 6:24am
How do you find your custom folder in black mesa folder
Barn
262 Comments
2bsaber 8 Sep @ 5:16pm 
can i use this without BMCE
captin 1 Sep @ 10:13am 
this is like a classic anmation i dont realy know how to spell that much kinda classic anmations
Noobster2731 8 Aug @ 3:45am 
Alrightt, Thank you for clarifying.
Citizen⁵  [author] 7 Aug @ 7:48pm 
most of the fixes in this addon are already implemented in blue shift
Noobster2731 6 Aug @ 9:15am 
Sorry for asking such a stupid question, but does this work with Blue Shift?
Kuobano 25 Jul @ 7:38pm 
Did u animate the guards in BLU SHIFT?
BurningCakeDoesAche 11 Jul @ 9:34am 
Thank you for your answer. By the way, I love your weapon animations.
Citizen⁵  [author] 11 Jul @ 8:40am 
this mod doesn't touch that scene
BurningCakeDoesAche 10 Jul @ 4:48pm 
Question, does this mod do anything to the guard behind the fence door in Office Complex? At some point he simply stopped ducking to avoid the zombie's first strike, making him die at the second. Not sure if it's this mod that causes it.
Either way, awesome work. Definitely adding to my "must have" mod list.
Jamesinator 21 Jun @ 10:59am 
I like this, but in the black mesa inbound levels there are several a-posing and spine breaking things happening to some guards lol