Space Engineers

Space Engineers

218 ratings
Stargate Transporter Rings
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
4.903 MB
7 Apr, 2021 @ 10:43pm
19 Jul, 2021 @ 7:19pm
11 Change Notes ( view )

Subscribe to download
Stargate Transporter Rings

In 1 collection by Sherbert
Stargate - Lost Civilizations
8 items
Description
Stargate Transporter Rings

Stargate Transporter Rings adds 2 blocks, The Ring Platform, and the "Eye of Ra".

The Ring platform automatically seeks a lock with any other platforms withing 50km of itself. It searches directly above and below in a 10 degree cone, and will lock on automatically.

The Eye of Ra augments the ring platform. When no other rings are available for pairing, the Eye allows you to use the ring to transport to/from anything it can see withing 50m, simply aim directly at the object, platform, or surface and it will transport you their. Control the Ring remotely and you can recall yourself back onto your hovering ship with ease.

Update 7.19.21 Added a control to choose gate lock on direction (does not save on reload) Updated teleport code to be much smoother and now realigns properly(players and grids)

please limit to 1 per grid


Models by Bad_scr


Because I was asked, As a WIP, I do ask that anyone wishing to re-upload contact me for permission. If I don't get back to you in 24 hours, then please provide a link, remove the picture, and keep re uploads unlisted. Thank you
147 Comments
Tim2162286 29 Jul @ 5:40pm 
So, looks like it might have been a bug from the 2 grids being connected when the upper ring was initially powered, and took a game restart to actually update. loading the world up today and both rings worked perfectly fine from the start.
Tim2162286 29 Jul @ 5:33pm 
They were 2 separate grids. I did connect the 2 at one point to get some power up there, but have since build a dedicated solar array and disconnected them again. I can try completely dissembling and rebuilding the top ring platform, but i have noticed some other bugs in my world, so might just be a corrupted save.
Sherbert  [author] 29 Jul @ 2:17pm 
Same grid? if so then it only "registers" the first gate It would require a major update to the code to fix. Breaking the pillar should solve the problem.
Tim2162286 28 Jul @ 6:31pm 
Going down seems to be bugged for me. I built a ring, then a 20 km pillar straight up, and then a second ring, so the 2 rings were perfectly aligned. The bottom ring will connect to the top, but the top doesn't connect to the bottom.
Sherbert  [author] 16 Jun @ 1:28pm 
Alignments tight, so if you go down your ship will need to be directly above the rings (by that i mean if you drew a line straight up).
talyncrais04 15 Jun @ 11:46pm 
Rings will teleport down but wont teleport up? One goes Green/Blue but the second stays yellow
ⒹⓔⓐⓓⓜⓐⓝWalking 3 May, 2023 @ 8:44am 
dude, awesome. wish there was the light flash effect from the show.
Sherbert  [author] 20 Apr, 2023 @ 4:36pm 
thiers if i recall a 15 degree cone that the destination must be inside, the ring should turn green when it has a lock
Sherbert  [author] 20 Apr, 2023 @ 4:35pm 
@Bacon Overlord sorry for the delayed response I missed your post. the gates have to be lined up where the one you are using has to be directly pointed at the one your jumping to
Sherbert  [author] 20 Apr, 2023 @ 4:34pm 
Ring platform is currently working as of automations update however Eye of Rah is bugged. Ive got 2 mods that have took a functionality hit with automations and am working on fixing them but probably wont until the weekend.