Total War: WARHAMMER II

Total War: WARHAMMER II

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Sisters of the High Elves
   
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Tags: mod, Units
File Size
Posted
Updated
5.538 MB
4 Apr, 2021 @ 3:27pm
12 Sep, 2021 @ 10:29pm
3 Change Notes ( view )

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Sisters of the High Elves

Description
This is the sister (ha!) mod to my More Sisters for Avelorn mod that I released some time ago. Go check out that mod for a more detailed description, but here's the Sparknotes version: This adds new Avelorn-inspired units to the entire high elves roster, contains a tweaked handmaiden retexture, and adds custom skills to Alarielle and Teclis to boost the new units.


Do NOT run this mod and More Sisters for Avelorn at the same time, or you'll crash your game.

Feel free to leave suggestions in the comments!
21 Comments
Samarai  [author] 26 Apr @ 5:11pm 
@auven. Sorry, but it will not be ported by me. Anyone is welcome to make their own port however.
auven 26 Apr @ 12:17pm 
Will this mod be ported to Warhammer III? It was always one of my favourites
pher.teve 11 Nov, 2021 @ 6:39am 
Hi, is this mod supposed to change the skin of the regular sisters to look like capeless versions of the handmaidens?
ilililovvv 9 Sep, 2021 @ 3:02am 
goooood
Samarai  [author] 9 Sep, 2021 @ 12:46am 
Updated for Beastie boys. I'm finally back from a long journey and had time to come back to this mod. For the building bug, I pored through and could not for the life of me find the cause of it. So, I just did the stupidest solution possible and moved all the units to tier 5. As compensation, I got rid of the additional building requirement for them, and verrrryyyy slightly upped their melee stats. Hopefully that'll solve the problems with these units disappearing from the recruitment pool! Let me know if there are other problems that arise, and hopefully it won't take me months to fix this time around!
JJskywalker 16 Jul, 2021 @ 10:12am 
Gotcha! Thanks for the response, I've modded rimworld, but never total war, if I get into it I'll let you know lol
Samarai  [author] 12 Jul, 2021 @ 9:51am 
@JJskywalker
Hey! thanks so much for looking into this bug! In theory it should be a relatively easy fix, but unfortunately, I'm halfway across the world from my PC right now, and only have access to a macbook (which can't run RPFM) so it may be quite a while until I can get an update out on this. If you'd like to try and adjust this mod to fix it, it's really quite easy, but otherwise I'll try to get an update out when I get back. Just don't be surprised if it takes a while!
JJskywalker 9 Jul, 2021 @ 3:32pm 
Found the issue, it seems the units are only allowed to be made in the lower variations of their respective buildings. Shrine of Asuryan for example, you can make the spears at building 4, but they are not allowed to be made at the upgraded building 5.
JJskywalker 9 Jul, 2021 @ 1:55am 
Sorry for the spam, but just to ask, what is the campaign cap for these units? That may be the issue
JJskywalker 8 Jul, 2021 @ 6:32pm 
Nope, seems something in the game breaks recruitment, but I'm not sure what.