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2nd the Stronger Capital Ships - MTFCS Remastered mod messes up the main gun of this mod. If it is possible to make the main gun in a way so it is independent so other mods doesn't effect it?
thanks anyway for this great mod :D
Thanks for the mod!
And no, there was no popping up of any additional VRO or whatever submods (bc u did not set any here in the workshop) but after subscribing to this mod and the buyable submod and starting the game there were these mods added to the ingame modmanager and activated:
-Ragnarok
-Ragnarok VRO
-Ragnarok buyable
-More Ship Rooms
The first both were conflicting so i had to deactivate one (VRO ofc) and restart the game.
I deactivated MSR too and deactivated updates for both too.
The good thing was the conflicting mods, that gave me the hint that there is something fishy going on, last time i was'nt so lucky as another mod dragged VRO with it, as i realized it (i was station building so it was quite some time) and deactivated it my save was (obviously) fu*ed. -.-
I hate that X4 now adds without telling or asking every mod that somehow is IDed in the mod files