Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Increased unit sizes - NO SHIP DISEMBARKATION BUG *FIXED*
   
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Tags: mod, Units
File Size
Posted
Updated
1.305 MB
3 Apr, 2021 @ 12:41am
22 May, 2021 @ 9:23am
6 Change Notes ( view )

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Increased unit sizes - NO SHIP DISEMBARKATION BUG *FIXED*

Description
I bring to you, probably the first ever unit size mod with no ship glitch.

Now there's a couple of things I need to go over.

The old-style transport ships are brought back.
Did my best to fit culture accuracy for the ships each faction has, because vanilla was inaccurate.
All but the Greek factions and Egypt are limited to 200 men per ship.
Greeks and Egypt have 238 per ship.
Thrace only has the new style transport ships that don't ram. (ie. pel_transport)

Cav- 200
Archers - 175
Peltasts - 195
Agrianian Axemen - 220
Inf - 238
Dogs - 180
Elephants- 36
Chariots - 40


Missile Ships are reworked into artillery class, and all navy infantry is reworked into a Naval Fleet Class.
The artillery ships remain at vanilla numbers.

ONE SHIP PER UNIT!

I really do feel as if this is balanced to the best it can get - if you have suggestions, please drop a comment.
If you have any insight on how to polish this up a little more, get at me and we can work on it.

IF YOU EXPERIENCE ANY BUG OR NOTICE I MISSED SOMETHING PLEASE COMMENT IT!
14 Comments
SocksAreHandGloves 21 Aug, 2021 @ 3:59am 
how big are unit size
Spartan  [author] 2 Jul, 2021 @ 3:26pm 
@melt_913
You'd have to contact the developer of that mod to have anything changed, this only effects vanilla units.
melt_913 2 Jul, 2021 @ 10:18am 
Do you know how to make this work with Auxillia for Everyone mod? they dont crash each other but the units recruited from it dont increase in size. technically none of them are new units they are all vanilla. Its not a super big deal with infantry but Cav units are way under powered compared ones with increased size.
Spartan  [author] 22 May, 2021 @ 9:30am 
@Yura
Hey, man, I think I have fixed the mod for Grand Campaign! I ended up loading a Suebi campaign with no issue and the units to recruit were increased in size!
Yura 3 May, 2021 @ 12:19pm 
@Σπαρτας Αρχαγετα
OK. Thank you for response.
Spartan  [author] 3 May, 2021 @ 11:47am 
@Yura
It works perfect for Wrath of Sparta campaign and Custom Battles, I'm clueless about why it's not working for Grand Campaign.
I'm currently taking a break from modding.

I put a lot of work into an overhaul for the Wrath of Sparta campaign. Looking at mod files is rather exhausting these days.
Yura 3 May, 2021 @ 10:27am 
@Σπαρτας Αρχαγετα
No need to tell sorry. You don’t take money for your work. But if you fix it, I will be happy:) I want to try this mod.
Spartan  [author] 3 May, 2021 @ 9:56am 
@Yura
I unfortunately have uploaded the works for the Wrath of Sparta campaign here, I wasn't aware this wasn't going to me GC compatible. I'm surprised no one else has brought this to my attention. I'll try to fix this, sorry.
Spartan  [author] 3 May, 2021 @ 9:47am 
@Yura
That's really odd.
There's a longer process to clearing your Rome 2 mod cache than just doing it through Steam and app data...that shouldn't be happening to you.
Yura 3 May, 2021 @ 2:54am 
Unfortunately, it isn't working for me.
What I did:
Remove game.
Clean AppData for all Rome 2 data
Install game
Activate only this mod
The game crashed when loading a large campaign.