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The larger engines are more about getting better accel anyway. Once you get to a 15-slot you are stuck with a paltry 12-14 m/s^2. Can't really see anyone building a ship that sluggish in a universe where 5-10 G accel seems to be the norm. Big ships aren't slow in reality either, particularly if they are meant for combat. I try to shoot for around 40-50 m/s^2 on my big ships so they can at least travel between stations and gates in a reasonable timeframe.
Most of these large designs aren't meant to be that large as they are more "fleet ships" to be built in mass and support your custom grow 420 flagship. An alternative is to come up with a design you like using these parts, then scale the entire ship to be larger giving you the slots and "girth" you need for a flagship. The scaled engines should also help boost up the thrust.
I am planning on releasing more modules and auxiliaries as well so keep an eye out.
Additionally, I am against making massive ships mega agile and fast as it makes any smaller ship completely worthless. It is also completely unrealistic to have a 1km+ long ship able to pull a 360 in seconds. The inertial forces would rip the ship apart and crew inside would be splattered against the walls.I know this is a game, but I still like to try and keep the ships realistic while not making them completely worthless.
I suck at building from scratch and matching someone else's style so I was wondering if you could do a similar, but optimized, oversized thruster layout for people building larger ships or who just want more engine power!