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Also worth noting Sixty Seconds made a wonderful update to this mod that also seems to incorporate the female terran starts in dresses as well so worth checking out.
https://steamproxy.net/workshop/filedetails/?id=3566937504
So, it seems the save *are* loading, it just takes them a while!
In my case it took the game about 9 mins to go from 40% to 65% and then another 60 minutes to load from 65% all the way into the game. (And I'm using an SSD with 32 gigs of RAM)
So the solution seems to be patience?
Do note however some of your hired crew will be lost on loading. Not everyone is gone but several of my ship captains were erased from existence as well as station administrators requiring me to promote other crew members (or in the case of a couple S class ships recrew them entirely.)
This could be especially nasty if your last save was in the middle of a major fleet engagement, so I'd advise getting your ships someplace relatively safe before turning this mod off and loading otherwise expect some losses as your formerly crewed warships now drift helplessly in the black until you manually assign new commanders.
8. Move your new mod folder that includes the .cat files into the extensions folder of the game and test to see if it worked, if it did not then repeat from step 4 (I did it like 5 times before I saw changes).
That about covers how I did it, took my a few hours yesterday. I hope this helps you!
6. At this point I chose to just make a new mod entirely since the old code is heavily deprecated due to file changes in 8.0. So I followed the original structure that KO did but changed out all of the macro objects with the new ones from the original files, updated them to suit my taste and replaced the originals (through the replace xml tag, not the files, this will be evident once you take a look)
As a quick breakdown:
1. Get the catalog tool to unpack the game files (.cat) and eventually repack your mod changes
2. Unpack the vanilla game files and the Cradle of Humanity files in separate folders (they do overwrite each other otherwise)
3. Unpack the mod files (ext_01.cat) to get the mod xmls. A not here, the folder structure is relevant library/character_macro.xml is for example the location of the original file.
4. Observe the original library/character_macro.xml and the mod one to see how they look like and what they are doing
Aparently this was too long, the continuation is above.
Updated the files with the new macros from the catalogs and it seems to work fine.