Cities: Skylines

Cities: Skylines

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28 Mar, 2021 @ 1:41pm
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Breakdown

Description
Show inter-district route counts when the route info view is open and routes are showing.

Works best on roads, and you'll need to make districts for all your city areas, otherwise you'll only be able to tell the difference between "out of town" and "in town".

But also works on railways and footpaths, districts, buildings and vehicles. May work on other objects.

Source code is available: https://github.com/whyoh/CitiesBreakdown

Comments, criticism, bug reports etc are all welcome - either here or on github.
19 Comments
MajorHomo 29 Oct, 2022 @ 12:51am 
Good lad/lass x
whyoh  [author] 21 Sep, 2022 @ 11:45am 
@StayHungryStayFoolish aw :) i gave your list an award too! Steam life is sweet.
StayHungryStayFoolish 21 Sep, 2022 @ 11:23am 
@whyoh I sent an award to this nice mod.
whyoh  [author] 21 Sep, 2022 @ 11:17am 
@StayHungryStayFoolish thanks so much for testing the mod! And for including it on your list. :-D

@iromano thank you!

@Sasquatch heh. well spotted ;-)
StayHungryStayFoolish 15 Sep, 2022 @ 2:45pm 

Breakdown is fully compatible with Plazas & Promenades DLC.


Please follow the Plazas & Promenades DLC Compatible modlist.
StayHungryStayFoolish 20 Feb, 2022 @ 2:23am 
I like this mod, I will start to test it.
iromano 4 Feb, 2022 @ 7:21pm 
This mod has a great concept. I really miss that toll from Simcity 4 with detailed road info. Thanks for this!
Sasquatch 20 Nov, 2021 @ 5:20am 
Using the MT "Fix the Traffic" map as an example was a smart move. That shows just how useful this mod could be and convinced me to subscribe.
whyoh  [author] 14 May, 2021 @ 2:09am 
At the moment the mod does nothing (and consumes almost no resources) until the in-game routes tool is enabled, and then I check, and monitor, all the routes currently shown by that tool.

The routes do have both a start and an end point.

Since routes are being created and tracked (and forgotten) all the time, when we jump in some of the start points will have been forgotten already. Any new routes which appear while the tool is visible will have their start points known, so I'm going to try to track that (without being too resource-hungry!)

So hopefully what you'll see (if I can make that change work) is that when the tool is first shown the list will be a mixture of routes and "half routes", but if you leave it enabled for a while all the half-routes will be completed and you'll only be seeing full routes.

Hope that makes sense! And hope I get time to make an update soon-ish!

Thanks for the feedback! More suggestions and musings are very welcome :-)
Abreu 13 May, 2021 @ 2:44am 
I understand perfectly. The situation of "forgetting the routes" as you go along the way is really a challenge.

But a question: when you select a Cim, are you able to see where it comes from, and where it is going? Or just your final destination? I dont remember now

If it is the second option, there is another doubt. What makes a Cim make a decision in the game? Which variable?

I think this information is in the native game, perhaps?